Ret build 12857

#0 - Aug. 31, 2010, 3:05 p.m.
Blizzard Post
Q u o t e:
Selfless Healer now has a 50/100% chance to proc, up from 30/60%.

The Art of War revamped - Your melee attacks have a 7/14/20% chance to reduce the cast time by 100%, reduce mana cost by 60%, and increase damage by 60% of your next Exorcism.

Pursuit of Justice additional effect - You have a 50/100% chance to gain a charge of Holy Power when struck by a Stun, Fear or Immobilize effect.

Seal of Justice now deals [ 0.5% of MWS * AP + 1% of MWS * Spell Power ] additional Holy damage on each hit.

Exorcism mana cost changed from 20% base mana (up from 8% of base mana). Cooldown removed.


I don't really understand what the Selfless Healer change is supposed to mean, but the Exorcism and AoW changes are fantastic, as well as the long overdue Second Wind effect on PoJ.

My one concern is that With SoJ gaining SoR's effect and not having the two as separate seals is that we won't be able to pick up Seals of Command in PvP without the danger of CC breaking.

The downsides of this build are that Conviction is back as a Holy talent instead of Ret (A lot of changes to Holy's damage dealing... hello Shockadins?) and Divine Plea has been nerfed pretty hard.

#34 - Aug. 31, 2010, 5:36 p.m.
Blizzard Post
Seal of Righteousness and Seal of Justice didn't merge. Seal of Righteousness is unchanged. We just added a little damage to Seal of Justice so that paladins didn't have to give up all Seal damage (and talents etc. that affect them) in order to get the Justice effect.
#72 - Aug. 31, 2010, 8:03 p.m.
Blizzard Post
Q u o t e:
I hate to be 'that guy' who does this, but; could you possibly clarify the Selfless Healer change?


We buffed it to 50/100% more healing when used on others (up from 30/60%). These numbers are unlikely to be final.
#163 - Sept. 3, 2010, 3:35 a.m.
Blizzard Post
We're fine with Selfless Healer. It's not going anywhere. We are slightly sympathetic to the concern that the opportunity cost is too high given that you're giving up a Templar's Verdict and that's the kind of thing we might mess with. However, if the idea of having a talent focused solely on healing (and not self preservation) offends you, then skip the talent. It's intended to be optional. There are paladins out there who like the concept of being able to help out healing in a 5-player dungeon or like being able to save lives once in awhile, and the talent is aimed at them.