#0 - Aug. 28, 2010, 4:26 a.m.
Removed
Both capped multiple flags before the match even started - and as it typical, they had blow out victories. The last time I reported this, the GM said that they couldn't do anything due to not being able to know if the incident had any effect on the game's outcome. I suggest that they either implement a method similar to EotS where cheaters are teleported back to their base, or for every flag that is capped or player that is out of their base at start time, the opposing team gets a stack of tenacity or an automatic win. Maybe with stakes like this, alliance would be less likely to use game exploits all of hte time!
