Cataclysm Mob Damage Changes

#0 - Aug. 14, 2010, 8:19 p.m.
Blizzard Post
I'm all for Mobs becoming dangerous again, I miss accidentally riding into an area and being slaughtered, or having to kite/joust a mob just for 20 silver and 2 Black Dragonscales.

But if you make mobs more dangerous I really think you need to take another look at self healing abilites and how they are spread across classes.

As it stands now I can think of only three specs that don't have access to any form of on demand self healing.

SV hunters
BM hunters
Arms Warriors

This sort of problem becomes far more important when you consider that self sufficiency is the name of the game in cataclysm with healer mana becoming a premium how do you justify using your favorite spec when it becomes a burden on a healer?

So can we take another look at this?
#4 - Aug. 14, 2010, 9:27 p.m.
Blizzard Post
There seems to be a problem where some (?) caster mobs do way too much damage. Your experience may have everything to do with the specific mobs you fight. Listing particular mobs that seem more deadly than you'd expect would be helpful.