#130 - Aug. 11, 2010, 3:19 a.m.
Q u o t e:
GC doesn't even know our highest DPCT spells.
I was on the yacht at the time, so I took a guess, but I verified this morning that the order I posted was correct. Note that I am talking about Cataclysm, not current LK prioritization.
Q u o t e:
Rather silly trolling aside, the point raised about the crit rolling bug is a valid one. My question is if GC and the dev team is aware of this "exploit" when they look at our damage parses and will they adjust accordingly in cata since we will lose this "perk". In case it needs to be explained Buffs on self continue to empower corruption long after they have faded off the caster as long as corr is refreshed and doesnt drop. I.E tricks+4 set+wild magic pot out of the gate rolling for super corruptions for the rest of the fight (or big chunks).
Dots and hots adjust on the fly now when they're refreshed. There is less reason to try and get everything lined up perfectly for big numbers before you cast the spell. You'll be able to game it a little bit for the initial spell duration, but it won't refresh infinitely with the big numbers.
We have to rebalance the entire game anyway given the magnitude of the Cataclysm changes, so don't worry about being penalized for any old mechanics that may no longer be relevant.
Q u o t e:
Why wouldn't they scale with stats? Every other temporary summoned pet scales with stats (to my knowledge). That just seems like lazy design if they didn't and yet another reason why warlocks would not scale as well as other casters (which is the major problem in high-end Wrath gear, see # of records on World of Logs held by Fire mages as a reference). The normal pets already don't scale with mastery unless you're demo.
I verified that they do in fact scale. However, as I said the first time, you are unlikely to even be able to notice one way or the other so this seemed like an odd thing to be concerned about.
Likewise, the amount of dps loss due to pet scaling from a Destro warlock who stacked mastery and a Demo warlock who stacked mastery would probably be on the order of less than 1%.
Scaling is very important, but keep it in perspective. Forum posters have a tendency to over worry about the problem. If you were going to get gear that gave you 10,000 mastery, then the numbers would get out of whack, but that's not going to happen, at least before we rebalance everything again. The scaling only has to last for 3-4 raid tiers. Warlocks not scaling with crit or haste were very real problems. Situational pets not scaling with gear or pets in general not scaling from one secondary stat are going to have pretty small impacts on the numbers.
Q u o t e:
No matter how well you do at balancing warlocks, so long as there is a resource with a finite hard limit, there will always be points where warlocks are broken. Either they are too good on short fights, where their resource is saturated and they can burn through it with impunity, or too terrible on long fights where their resources are too sparse to cover the entire timespan, or both.
Healer mana is completely balanced around encounter length. If we had 30 minute long encounters, this would be a problem, but we don't.
We understand the concern about Demon Soul. We added that based on early feedback that the Soul Shards were too utility focused and might be ignored on the typical boss fights. The design we have at the moment isn't final.