#0 - Aug. 3, 2010, 8:34 p.m.
In SC2, Kerrigan vs Zeratul was the only jaw dropping cinematic in the game, and I'm willing to bet that was made years ago. Previous Blizzard games had jaw dropping cinematics throughout--that's part of what made the games.
In WoW, when I saw the the wrathgate cinematic, and it was just plain poor quality, it was clear something had changed. I really felt betrayed, like a piece of my adolescence was dragged out and stomped on. I believe this is the first time that Blizzard has ever passed off in-game footage as a cinematic fill-in.
It should have been awesome, the idea was awesome, but they settled for using the in-game engine to show this epic event. Is this ground breaking? Is this the blizzard I grew up in awe of? I assure you it is not, and it is a sign that things have changed--a sign that Blizzard is now willing to make compromises in quality for quantity, at least in this area.
For example, I remember showing people the cinematics from warcraft 3 and diablo 2 to people with really no interest in PC games or those games in particular, and every time they would sit in amazement from beginning to end. Compare the death of Arthas's father (epic by all standards), with the death of Arthas himself (a turd in a bucket, just outright offensively bad in my opinion).
Sure, Blizzard is still ground breaking in other ways, like the SC2 editor. Sure, it is "impractical" to have everything pre-rendered, but impractical never stopped them from having plenty of bleeding edge best-in-the-world CGI before, and since they've grown in size by an amount we probably can't even understand, it's disappointing to see a regression in such a key area of their gaming legacy.
The CGI cut scenes this time around (in SC2) were good for a modern video game. Good. And it's obvious they are now settling for good. This is complete paradigm shift for Blizzard entertainment, their past publicly stated company philosophy, and a bit of an insult to what the past Blizzard titles were in their time.
I'm scared this is now a company that would release a "good" starcraft: ghost video game, not trash it because it isn't ground breaking.
To be clear, I'm sure the artists themselves have poured their heart and soul into creating what they have, and that's wonderful. It's the access to resources Blizzard now has (billion dollar company vs only thing keeping their parent company from going bankrupt) and where those resources are being funneled: ways to pump out "good enough" quickly, not creating infrequent pillars of excellence.
In my opinion, settling for in-game nonsense as cutscenes means they're already making the sacrifices that every other mediocre game-mill does. Oh well, hopefully gameplay doesn't start suffering the same fate until after Diablo III hits.