#0 - July 9, 2010, 4:16 p.m.
Regardless of the topics covering which spec nets you or the raid more damage, this thread is about threat. All class/specs in the game get some sort of threat reduction talent, mechanic, "stance" modifier or ability. Whether they choose to spec into or use these mechanics is their choice. Arms has no choice. They simply need a threat reduction choice, other than to make "Cast Salv on me now!" macros. Here are most the threat choices each class has.
As of 3.3.5 Live:
Death Knights - 25% from Blood talent tree, first tier
Druids - 30% from Balance and Resto talent trees, 3rd and 2nd tiers respectively
- 10% Cat "stance" and Cower
Hunters - 100% Feign Death, also Misdirection of threat frequently
Mages - 40% for arcane spells, 20% fire spells, 10% frost spells
Paladins - 30% from Fanatacism talent in the Ret tree, 8th tier, otherwise Salvation
Priests - 25% from Shadow talents, 2nd tier
- 20% from Disc tree talents, 2nd tier
Rogues - 100% Vanish, Tricks of the Trade is a misdirect mechanic, and Feint
Shamans - 30% Enhancement, 4th tier
- 30% Elemental, 5th tier
- 15% Resto, 2nd tier
Also Wind Shear
Warlocks - 20% Affliction talents, 2nd tier
- 20% Destruction talents, 4th tier
Warriors - 10% Fury talents, 8th tier
- 20% Battle and Berserker stance passive
For the most part I covered them all. My question to Blizzard is:
Why does Fury get a talented threat reduction and Arms does not?
I understand that Fury uses HS often in their rotation and it has extra threat on that ability, so the talent may be there to help them specifically for this. I'm just asking for a bit more of balance with threat as far as DPS warriors go, I don't care how you do it, but consider giving Arms something, anything. With the Cataclysm changes to sunder armor, making it useful for DPS warriors to use, don't you think the added threat on that plus the new 50% weapon damage, that it will give all warriors threat issues?
Here's an idea, make warrior shouts a powerful Feint/Cower mechanic that scales the more AP we have, and make them on a short timer much like the Horn of Winter is for DK's. This way they are refreshed often enough for threat to be reduced as a part of the natural rotation.
Readers, please give this post respect, and constructive criticism. I normally do not post, but this is a big issue for me and I'd like to at least hear some good ideas and get some feedback regardless of what Blizzard decides to do or not to do.
Thanks!