#0 - July 14, 2010, 6:08 a.m.
Pretty dissapointed TBH, so many crap boring talents like improved tracking still in the game.
My biggest general complaint is talents you want still require the same number of points, yet our total number of talent points has gone way down. I was expecting talent cost adjustments (listed below) to keep the relative "value" of talent points high.
5pt ---> 3pt Talent
3pt ---> 2pt Talent
2pt ---> 1pt Talent
1pt ---> 1pt Talent (with some made baseline to the class, or available at lvl 10 for the spec)
Sadly most of the 3pt talents still cost 3pts which just makes them more expensive and even more mandatory. Talent point inflation gives players fewer options when choosing between a "fun" talent and a "dps" talent which contradicts the goal stated at Blizzcon last year. I'm all for 31pt trees but the talent point inflation is too high, with too few points to spend on flavor talents. It feels like DPS talents become even more mandatory. IMO the trees need more variety (more talent options) and less points required to max out individual talents.
Also there are several people (including myself) that would like to see the 5,15, & 25 point tiers removed so that you basically have 3 tiers of 10, 20 & 30 points. It would be a lot less rigid as you progress down your primary tree and offers a far more flexible use of your 10 points into sub trees.
Edit to show MMO champ is up and give link to their official calculator at wowtal instead of the ones at http://talent.mmo-champion.com which don't look as nice or show pre-requisite talent arrows.
Second edit to refine my opinion of the initial 31 point trees.
