#0 - July 10, 2010, 6:19 p.m.
For whatever asinine reason, they decided that exponential growth was a good idea when BC was being developed. Why? Now, gear makes way too much of a difference with regard to both PvE and PvP, which has bad gameplay repercussions:
a. it stretches disbelief to go from 4k health at level 60 to 40k health at level 80.
b. it's harder to balance bigger numbers
c. content is trivialized way too quickly and easily
d. PvP is bonked and imbalanced. A level 75 should be able to hold their own against a level 80, but because of the ridiculous exponential growth of stats and gear as you level in the latter levels they can't. Nor can a level 80 in blues hold their own against a level 80 in purps. Why does no one realize how horrible that is?
Player skill should be more important than gear when you're talking about toons that are near the same level. Even though it still made a difference, it was much better in vanilla when gear and player skill were nearer to equal importance.