Why do you hate Swords, weapon devs?

#0 - July 10, 2010, 2:10 a.m.
Blizzard Post
Aside from Rimefang's Claw which is by far one of the coolest looking swords in game to date, why are there so few swords in general? LK drops in 10m an Axe, and in 25m a Mace for tanks, and no DPS swords for Rogues and DKs. Why? Axes are cool, sure. Maces are neat. Why so few swords though?

I'm sorry I'm just a sword guy. Just wondering why all the swords that there are look kind of goofy except the Argent Gaurd and Rimefang's Claw, and Ghoulslicer tbh, oh and Sword of Courage is great, but overall there's just...not that many :(
#13 - July 10, 2010, 4:20 a.m.
Blizzard Post
What? We love swords. Like a brother. A potentially dangerous, but nonetheless epic brother.

Overall, though, a fewer number of classes can equip swords as compared to those that can equip axes and maces. As a result, when only a finite number of items can be created within a specific period of time, it makes sound design sense to create more axes and maces than one-handed and two-handed swords.

Now, you may only be considering my statement in terms of itemization, but that's a trap I don't want you to fall into. Keep in mind that stats only make up half an item, and that the other half is the way the item appears in the game. We have incredibly talented, hard working artists; however, those artists still must manage their time efficiently and produce quality work that will best benefit the game. So, when determining what item artwork to develop and in what quantity, the weapon types that are used by more players (e.g. axes and maces) tend to be created in greater abundance.


Even so, there's still quite a few swords planned for Cataclysm that are just downright awesome. :)
#24 - July 10, 2010, 4:30 a.m.
Blizzard Post
Q u o t e:
Examples? :D


And ruin the surprise? Never!