#0 - July 14, 2010, 6:49 p.m.
Talents are supposed to make your character feel unique or tailored to your taste I feel... the newest iteration just feels like you designed a cookie cutter mentality, then threw in a few non critical talents to make it feel like we're making a choice.
I honestly think the best talent tree in the game was the old BC demo lock tree. Inside a talent tree should be multiple paths to take that ultimately lead to the same goal but take a different path to get there. I don't even have a lock but the concept of being able to say... ok I'm a demo lock, do I want to focus on fire or shadow always seemed exciting.
The tree you choose dictates the style of play you want on that particular class... the path you take on that tree should dictate something other than pve vs pvp.
Arms Warrior
- Focused on sustained damage
- Focused on burst damage
Fury Warrior
- Focused on big slow swinging / hits
- Focused on small fast swinging / hits
Protection Warriors
- Focused on mastering the shield?
- Focused on mastering the sword?
The point is that it feels that the choices have systematically been dumbed down or removed the further we get into the game. If people want to number crunch, let them number crunch... Blizzard is always going to have to rebalance classes as expansions progress.
P.S. as a side note, arms is a tactical mastery and control of rage, fury is a unleashing of rage barbarian style... how exactly is rage portrayed on a prot warrior. If rage was more defined for prot warriors maybe it would help you devs in the overall feel and design of prot warriors. It looks like it helped when you redesigned arms to look at it as a cold and calculating fighter...