#0 - July 18, 2010, 8:40 p.m.
So, from the beta so far which theory is more correct - eh or dodge?
A mountain dew is resting on your answers!
Q u o t e:
I don't think the point is to make avoidance so much better than stamina--the point is to make avoidance better than it is NOW, to the point where you would want to use an ilvl 277 Corpse Tongue Coin over an ilvl 200 Black Heart. Right now no one who knew what they were doing would pick the former.
In any case, tanking cannot always be broken down into what offers you the most benefit via a spreadsheet like DPS can.
Q u o t e:
If you have to use your inefficient heal too much, you will go OOM.
If you take too much damage, you force your healers to use their inefficient heals more.
Avoidance reduces damage. Stamina does not.
Q u o t e:
So it's the dragons' fault. Why can't you give us something we can stack and get on gear which will reduce magical damage taken? Perhaps a "mitigation rating" which will reduce all damage taken, like resilience does in PvP, though at a rate less than armor or avoidance reduces physical damage.
Q u o t e:
But, the bottom line is, I still won. Your healers won't go oom if you stack stamina.
Q u o t e:
Specifically to cataclysm, it depends on how it is implemented. Even if the tank dies in 7-8 hits, if avoidance is relied on too much, the RNG can still kill you.