New Talent Trees, Mastery Rating, Etc.

#0 - July 8, 2010, 5:31 a.m.
Blizzard Post
read the new talent trees last night, and i had a few questions regarding the overhaul of talents, and their respective trees, and the mastery of each tree.

my question is, why do classes have this 3rd mastery bonus in the first place? i play a warrior, and a mage respectively, and to me as a player (having played since vanilla), i find some of the mastery bonus's, particularly when discussing PVP specs.. very RNGish, for lack of a better word.

for warrior, in arms for example, we obviously get a chance to proc an extra swing, but whats the point of this? its just RNG, i would hate be on the opposing end of it as much as i dont really enjoy proccing random swings that are great when they proc, but are not to be relied upon. obviously hunter's MM spec has the exact same mastery. but other classes also have random procs, whether it be an extra attack, or a damage buff. or even things like healing for more when the target is at lower HP.

im not trying to say they are not cool ideas, but it seems very inconsistent across the board. some of them are actually really good to tell the truth, but the ones that seem to be extremely good, are also the most basic of them, which tend to be flat out damage or hot/dot increasing mastery bonus's.
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anyhow, when i saw the blue replies to some of the questions, particularly rogue / warlock in concerns to prep and soul link, you guys seemed to hint that you were considering lowering the cooldowns of abilities.

i got to thinking, have you guys considered making the 3rd mastery lower the cooldown of abilities (not GCD, or cast time, but the cooldown) in the particular tree? so for instance, if your arms spec, and you stack a buttload of mastery , lets say to the cap, mortal strike's cooldown is reduced by a second, but abilities with longer cooldowns, such as charge, benifit more from the stat, and may be reduced by 4 seconds or something, so on and so forth.

for me, something like that would be pretty awesome change. even if it doesnt effect every ability, just major spec defining abilities etc. it also keeps mastery in line as it is now, that is to say, its good to stack but you dont want to overdo it by any means. i cant remember the exact quote, but its as you said, sometimes making things simpler can add more depth - i just think it should not be defined to the talent trees alone, but classes and abilities as a whole.

the idea behind it is just to make classes feel a bit more fluid to play, with a simple benefit thats equal to everyone, and at the same time not a direct damage boost, or healing boost, but it also effects every aspect of every class whether offensive or defensive, in pve or pvp.

im sure other ideas have been thrown around, but the 3rd mastery stats - in my opinion - just dont seem "right". thats my 2 cents anyhow!



sorry for the TL;DR

#1 - July 8, 2010, 6:01 a.m.
Blizzard Post
Q u o t e:
my question is, why do classes have this 3rd mastery bonus in the first place? i play a warrior, and a mage respectively, and to me as a player (having played since vanilla), i find some of the mastery bonus's, particularly when discussing PVP specs.. very RNGish, for lack of a better word.


Mostly because we wanted a new stat on gear. Currently there isn't much to compete with haste vs. crit, especially once things like mp5 and arpen are gone and non-healers won't want Spirit.

We also thought having a new stat would help make the Cataclysm gear seem more interesting instead of just bigger numbers from your current gear. We met a lot about it and finally decided the best way to introduce a new stat that everyone would want would be for it to do different things for every spec.