Harvest soul is LAME

#0 - July 8, 2010, 4:12 a.m.
Blizzard Post
im sorry, i hate this ability it is evocation that can only be cast outside of combat.
long channeltime 3 shards over 8 seconds when i could drainsoul instantly on a kill for the same thing. yea im going to cast this.

i recall blizzard saying they want to lower downtime for classes this does the OPPOSITE.

this just seems like a terible idea id rather have them scrap the soulshard system completly or keep it asit is live. you know why we dont like to play mages? we dislike evocation in combat let alone out of combat. its bad enough we cant use this regen mechanic during a fight so there seems to be glaring balance issues on long fights because your tieing soulshard costs into our new and exciting dps cooldown. if this is what the warlock class has to look forward to in catacylsm i am really disappointed.
#92 - July 9, 2010, 4:43 a.m.
Blizzard Post
Q u o t e:
They've already explicitly stated their design intent is for Warlocks to (ideally) only need 3 shards per encounter.

It's their intent to be that way. If it wasn't, you could use them in combat. It's not poor design, it's different design.

They want it to be like bloodlust. You use it at the right time, not all the time.


Yes, this is the design. Outside of combat (which means between encounters, not when you can get out of combat for 2 sec in an Arena), you can get the shards back quickly from killing things or using Harvest Soul if there is nothing conveniently around to kill. We don't want Harvest Soul to be super convenient. It's your backup option.

If we find that it's super frustrating as a lock in a long encounter (including a long Arena match), then we'll look at ways to get shards back in combat. However our prediction is as soon as we do that, locks will start blowing their shards on cooldown and then getting frustrated at a slow Aspect of the Viper-like mechanic to get them back.