#0 - June 13, 2010, 5:35 p.m.
I have a question though.. why does Blizzard keep trying to remove the cookie cutter builds from the game? That will never happen because of how the game is designed, there will always be that one build that out DPSes the other builds no matter what, even designing fights where MAYBE one spec will out DPS another spec, people will still choose the spec that does the most DMG in the majority of the fights, and with dual spec, they will just spec into the second one in a fight where they might need it.. now I read they're trying to change their glyph system, it will be the same exact thing, there will be two or three major glyphs that everybody will get which will be the better one, and in the end minor glyphs are pretty useless (minor duh) that ppl usually get only 1 or two which everybody gets.. the only thing they can do probably is make every spec pretty much equal, but then you kind of remove variety..
what's up with archeology too now, i was reading it will just be a secondry "fun" profession for the casual gamer, or quoting IGN, "it is now a profession more keyed towards the casual player base. It functions as a collectible meta-game that rewards players with mostly cosmetic items."
I know Cata is still months away, just wanted to see about these changes
