This is out of hand

#0 - June 14, 2010, 11:14 p.m.
Blizzard Post
<removed>

I'm getting sick and tired of these companies who hack the game and take these lvl 1 toons from the starting area, go literally at light speed to Org/SW via hacks, and then position themself outside the AH in a neat little lines that spell crap out and then /sleep on all of the toons which fills our chat window with spam. Then after a while of being on the ground they start hovering in midair spelling crap out (again hacking) and them instantly move from that spot to other spots in Org (yet again hacking).

For the love of god you guys need to put GMs in Org & SW full time hidden while they are taking care of tickets (a whole other issue there btw) and have them ban those damn accounts as they hack into the city.
#10 - June 15, 2010, 1:27 a.m.
Blizzard Post
Q u o t e:
For all of you who say to use the key words "body spam" or "corpse spam" must have servers that have low ticket times. I have done those exact things in tickets and still had 3-8 day ticket times on the alts I have opened the tickets on if I even let it stay open that long instead of closing the ticket out the next day. Having GMs monitor Org & SW and immediately ban/kick those players would stop these hackers on these accounts.


Actually, it is appropriate to use the words 'body' and 'spam' in your petition. I can't help but notice that it does not appear that you have ever submitted such a petition from a character on this account. In general, please note that a petition containing these words that actually pertains to a non-spam issue will be dealt with according to its petition in queue. It could run one afoul of our Game Master interaction policy as well.

Much like law enforcement officers in real life, it would be awesome if we could have someone patrolling every 'street corner' in World of Warcraft. Unfortunately, just as in real life, our resources are finite, and we simply do not have the people power to make such a thing feasible. Please consider that there are a great many realms, and that these Game Masters would be patrolling those realms and doing nothing else; and there are a great many other duties our staff must attend to in addition to investigating and dealing with these reports.

So, we depend on our players to help us keep World of Warcraft clean. Please continue to report these malicious advertisers, and we'll do our best to stop them cold as swiftly as we possibly can.
#34 - June 16, 2010, 11:04 p.m.
Blizzard Post
Q u o t e:


Your math is horrible. The 10 starter areas don't mean jack crap as the only areas that get hit are Org and Stormwind. That makes it 2 cities (not starter areas) on the servers on 235 servers per shift. A single GM could easisly handle both areas on the server (they have instant ports to areas you know) and multiple servers as they don't need to be policed every single second of the day. These hackers don't go to places like Silvermoon City, Darnassas, Thunder Bluff, or Exodar because they are ghost towns. I've never seen them in Under City or Iron Forge either eventhough they are not ghost towns. What they are trying for are the highly populated areas that have a large open area where they can do this sort of thing and lots of people see it. That is why Org and Stormwind are the two areas they hit up.

Also last time I checked there are 10 races but only 8 starting areas as Gnomes/Dwarves and Orcs/Trolls share their starting areas.


I don't want to diminish your contribution and I thank you for investing thought on the subject, but those who engage in these practices aren't static in their approaches. What happens when the advertisers just modify their tactics to engage in their activities in new locations, or in multiple places at once? Layers of complexity and changing tactics quickly mount, layering upon one another and rendering this kind of patrolling costly, cumbersome, clumsy and worst of all: almost completely ineffective. There is a reason why we depend on player reports to investigate these situations amongst others - our players help us by being our eyes and ears in places and during times when it would otherwise be impossible.

This is not an easily resolved issue, no matter how simple it might appear on the surface =/.