#0 - June 16, 2010, 5:17 a.m.
Now I read that post about you addressing the issue, basically you said suck it up because not much you can do about it from a technical standpoint, which I totally understand.
How about you give charge and intercept another 1-2 sec stun time to allow us to get in melee range after a charge/intercept like we are suppose to be, Or if the word stun is too scary for most readers how about a 3-4 sec snare effect or even a 70-80% daze for 4 secs. This would allow us an extra 1-2 secs to try and catch up to the target, which most likely would not be enough time anyways but you get the idea. I highly doubt this would impact class balance in any noticeable way and its an easy fix to the exploit.
Old charge: Charge an enemy, generate 15 rage, and stun it for 1.50 sec.
New charge: Charge an enemy, generate 15 rage, and stun it for 3 sec.
OR
New charge: Charge an enemy, generate 15 rage, and stun it for 1.50 sec plus a 4 sec snare.
Intercept gets similar treatment
Would just like your thoughts on this change (if you dont like it, why not?) and whether or not you plan on doing anything about it or do you think its ok that you can counter our only gap closers with the spacebar?. Also what are your thoughts on letting intervene break snares untalented, since we are laughably susceptible to that.
Yes I know this isnt dmg dealing forum material but half the garbage in this forum doesnt belong here and no one cares, I dont care. Rename the forums to Ghostcrawler Q and A ffs
Edit - Since people are stupid and cant read, im not saying fix lag/latency. Im saying since we cant fix it the change I suggested should be implimented to fix the problem of warriors getting screwed on charge. And im not saying wahh warriors need help in pvp, and this thread isnt about how each class suffers from lag/latency blah blah because this thread IS NOT ABOUT LAG/LATENCY, ITS ABOUT WARRIORS AND THIS CHANGE, THIS THREAD IS NOT ABOUT LAG/LATENCY.
