#83 - May 14, 2011, 2:09 a.m.
We recognize it's not the most elegant solution. Ideally we wouldn't offer greater incentives to one player over another based purely on the class role they each fulfill. That said, the disparity in queue times was unacceptable in our eyes, and we saw that sentiment shared throughout the community.
Perhaps there are better ways for us to lower queue times without having to offer additional rewards to the class role in highest demand in the Dungeon Finder, but Call to Arms is a feature we were able to develop in a much more reasonable time frame.
Do we like that your only reward from the Call to Arms feature is a shorter queue time? No. But then, if the queue times were more equal for each class role, we wouldn't have added Call to Arms in the first place.
I don't really understand the logic in flipping the finger to DPS with the new call to arms system, DPS never get it, but they work just as hard as anyone else to clear a dungeon. Is there anything in the works to make this more fair?