#0 - June 10, 2010, 8:01 p.m.
There is one competitive "utility" build that can go 21/0/55 and get Power Word: Barrier, but you give up a lot of fun/utility talents in shadow to get it (and maintain your "required DPS" talents) and it will make you the only DPS hybrid in the game that will be regularly expected to cast a major heal spell that also requires ~13 talent points to access that spell. (If you talent that spell and *don't* regularly cast it it becomes a very significant wasted investment.) Nine of the talents required are of dubious use to a PvE DPS class. Yes I understand that not every talent is supposed to be +damage now, but how often do you cast Mass Dispel in PvE now? How many encounters does Unbreakable Will actually help on in the current game? Mana burn? How many encounters have spell interrupts (especially ones that don't have a precise boss cooldown or long boss cast time to react to and avoid)?
I could be completely wrong on this, but I honestly feel like the raid game has evolved to a point where we can predict about how many encounters mass dispel will be useful on, how many will have fears/stuns/silences, etc. That is, not a lot (if for no other reason than it would make all the boss fights the same and boring). Then compound that with Barrier's usefulness on its own and add on top of that if you want to only spec certain utility for certain fights, you're taking a huge opportunity cost of not having a healing spec at all.
So that brings us back to the 9/0/67 build (or 10/0/66 or whatever). It's just static. There is no "trade this cool talent for this cool talent" or "I can't live without A and B but I have to choose between one". It's "Get all of A-Z. You're done."
