Enhancment Talent Tree Feedback

#0 - June 10, 2010, 5:21 a.m.
Blizzard Post
Hoping to start a discussion about the new enhancement tree preview. Here's a link to it.

http://cata.wowhead.com/talent#h


Personally i like it, but i was hoping for a change to Elemental Weapons talent to include frostband weapon.
#32 - June 10, 2010, 5:24 p.m.
Blizzard Post
Enhancing Totems will be changing to provide an additional shaman-only buff when the buff totems are down. Technically that implementation is tricky so we just haven't finished it yet. In general you are correct that there should not be "buff my buff" talents. There are a few exceptions where a buff is elevated from a minor bonus to a more serious bonus (Elemental's spell power for instance).

Mental Quickness is something Enhancement and Retribution need in order to be a mana-using spec without mana on gear. In general you won't see stat conversion talents, though warriors and DKs might keep their armor conversions. We'll see.

We may need additional mana restore mechanics than we have now for Enhancement, but that will take some more testing.

We're not sure what we'll do with Ancestral Swiftness. We made that talent before you could wolf indoors, so it may be less attractive now.

The Searing Totem mechanic is obviously something new and will take some iteration.

Someone mentioned Imp Windfury Totem. I think you're looking at an old talent tree.

Enhance is intended as a dual-wield tree. We aren't going to support a competitive 2H spec. We aren't going to prohibit it, but it won't be competitive.

There are going to be some hard choices in all the trees. It's not our design intent that you scoop up every single talent in your tree.
#118 - June 11, 2010, 4:36 a.m.
Blizzard Post
Q u o t e:
My point isn't that I'm trying to shine a light on a fault and have them see the error of their ways and change their mind, it's that why can't the same treatment be given to Shamans? The interest is there, so why not act on it?


Letting the Frost DK go 2H as an option is pretty easy. All of the mechanics already work. It just needs a talent to offset a couple of DW talents. For shaman, it's a lot harder. There is no equivalent for Lava Lash or Stormstrike. DK combat isn't heavily tied into weapon swing speeds, but shaman most definitely are. Sure we could solve all of those problems, but that takes a lot of development time, and if you consider all of the challenges we've faced over the years related to shaman weapon speed and enchant choices, it could be a considerable amount of development time. We'd spend that time if we thought it was really important, but we think the class functions just fine with two weapons and we'd rather spend our effort on other shaman issues.