#77 - June 9, 2010, 9:09 p.m.
To clear some of this up:
1) We are getting rid of all "you do less threat" talents. They're just boring.
2) If needed, we will bake that threat into Defensive Stance et al. as we did with Defiance and Salv.
3) We're not convinced we'll need to do that though. Tanks generally maintain sufficient single-target threat on any fight that has lasted more than a few seconds and Vengeance will only help with that.
4) Furthermore, we don't want threat to just not matter. Part of the fun of playing a tank is trying to generate as much threat as possible as quickly as possible. I don't think many tanks like the idea of just standing there, hitting a few defensive cooldowns, and being able to AFK to victory. However, we don't want things to be so extreme that the dps characters constantly feel throttled or the healers are afraid to heal.
5) Two of the primary offenders are Tricks of the Trade and Misdirection. We like when those abilities are used to pick up adds or otherwise direct targets to the tank. That utility makes the rogue and hunter feel useful. What we don't like is the constant threat transfer which adds a lot of slush room to tank threat generation that isn't under the tank's control.