Better start farming gold for repair bills...

#0 - June 9, 2010, 1:13 p.m.
Blizzard Post
I'm not sure people really caught this in Ghostcrawler's recent post in another thread about Affliction locks having to spec into Destruction but yeah...

Q u o t e:

We're getting rid of all threat reduction talents.


Either they severely underestimate the amount of incompetent tanks out there or they will be buffing aggro generation for all tank specs a lot because if they aren't then a lot of dps are going to be racking up the bills... especially later on in the expansion when we get tier 13 geared dps grouped with pug tanks in blue questing gear...

All I know is it's going to suck to be a high threat class without a proper aggro dump of which there are many...
#77 - June 9, 2010, 9:09 p.m.
Blizzard Post
To clear some of this up:

1) We are getting rid of all "you do less threat" talents. They're just boring.

2) If needed, we will bake that threat into Defensive Stance et al. as we did with Defiance and Salv.

3) We're not convinced we'll need to do that though. Tanks generally maintain sufficient single-target threat on any fight that has lasted more than a few seconds and Vengeance will only help with that.

4) Furthermore, we don't want threat to just not matter. Part of the fun of playing a tank is trying to generate as much threat as possible as quickly as possible. I don't think many tanks like the idea of just standing there, hitting a few defensive cooldowns, and being able to AFK to victory. However, we don't want things to be so extreme that the dps characters constantly feel throttled or the healers are afraid to heal.

5) Two of the primary offenders are Tricks of the Trade and Misdirection. We like when those abilities are used to pick up adds or otherwise direct targets to the tank. That utility makes the rogue and hunter feel useful. What we don't like is the constant threat transfer which adds a lot of slush room to tank threat generation that isn't under the tank's control.
#119 - June 10, 2010, 4:59 a.m.
Blizzard Post
Q u o t e:
Q u o t e:
Just to know since you like one aspect of those 2 abilities and not the other aspect whet do you plan to do about it. What would you like to do about it ?


We want them to be used on initial pulls or when adds join the party. We like rogues being able to Tricks each other. It could be as simple as only transferring threat but doing nothing if the tank already has threat. Or it could be temporary threat so that it acts more for getting the fight started than something that helps a tank make up for generating really bad threat (either because we screwed up or the guy trying to tank is). We're trying out different things to see what feels right.