#0 - June 3, 2010, 10:55 p.m.
I request only that you read me out first, as I believe my logic to be well reasoned and non-biased.
The current design of the PvE Affliction specs require at least 15 points in Destruction to bring our DPS up to par with the other Pure classes.
Since Affliction Warlocks are no longer able to cast Unstable Affliction and Immolate on the same target, these talents are used solely for buffing Shadow Bolt.
Sadly, even though it is our intended "bread-and-butter" spell, Shadow Bolt is the only Destro spell in Affliction's rotation, and as such does not benefit from cast time, mana, etc., reduction talents from Affliction.
Thus, to bring Shadow Bolt up to par we need to spend points on the equivalent Destro talents:
Bane: to reduce the casting time of Shadow Bolt.
Ruin: To buff the critical strike damage bonus of Shadow Bolt.
Improved Shadow Bolt: The only talent that effects spells other than Shadow Bolt, and it does so indirectly through Shadow Bolt casts applying a +Damage debuff like Haunt.
If we wish to go one step further, and get Shadow Bolt the same 36 yard range as every other spell we cast, we're looking at an extra two points in Destructive Reach, For 17 points total in Destro.
Again, if we wish to have Shadow Bolt's mana cost lowered to the level of our Affliction abilities it's yet another 3 points into Cataclysm, effecting only Shadow Bolt.
That's 20 points for one spell that's not even from the Affliction tree in the first place, just to bring it in line with the others.
My question is this:
Why is that necessary, when Affliction Warlocks could simply use Haunt as a nuke instead of Shadow Bolt?
Other than it being a shadow spell, Shadow Bolt doesn't seem to belong in the Affliction rotation anymore do to it's long cast time, and bursty nature.
Especially with Haunt refreshing Corruption, Drain Soul and our new insta-nuke(Fell Flame?) refreshing Unstable Affliction and Bane of Agony, I fear that Affliction will have a rotation (post wind-up) consisting of Shadow Bolt spamming with a Haunt and a Fell Flame thrown in every once in a while to refresh DoTs.
Even talents such as Improved Shadow Bolt are awkward and superfluous, as it basically grants Shadow Bolt a raid-wide, non DoT specific version of what Haunt does, on a lesser scale.
This talent could be easily moved into Affliction and changed to effect Haunt as well as Shadow Bolt and I don't think anyone would even notice a difference in gameplay.
If Haunt was changed to apply a DoT to the target, along with it's burst damage, it would make up for the loss of Shadow Bolt damage in our rotation; a fix which passive talent bonuses could make completely unnecessary, anyway.
More importantly though, if Haunt applied a HoT to the Warlock instead of granting a burst heal upon it's return, and the new system for refreshing spells without clipping ticks was used, I think it would go a long way towards making Affliction a much more well defined spec, centered very clearly around non-bursty, sustained damage via Drains, Debufs, and DoTs.
Just what Affliction is supposed to be about, right? Right.
Furthermore, The current cool-down on Haunt would be pointless, since recasting the spell would simply do our nuke damage and refresh our HoT, so we couldn't spam Haunt for endless instant burst heals and it’s coefficient could be easily adjusted to suit it’s lack of a cool-down for PvP, just as Shadow Bolt is not imbalanced due to it’s lack of a cool-down.
A mechanic could even be added to allow for Haunt to do less or even no damage if our dots are not present on the target.
Haunt would feel more Affliction-esque being a drain-like effect, instead of a burst heal, and it would make the heal counter-able via dispels and such, which I’m sure many non-warlocks would rejoice in.
Haunt could officially replace Shadow Bolt as Affliction's bread-and-butter nuke, allowing us to spend more points in Affliction, and Demo for overall damage, instead of points in Destro to buff the one non-Affliction spell we still use for no good reason.
Overall this change would open Affliction up to a decent amount of those "fun choice" talents you Devs keep saying you want us to have in Cataclysm. It would also make Affliction a much more cohesive and organized spec, with a clear cut set of related spells, generally buffed by the same talents and stats, just like every other pure DPS spec in the game only spookier.
Is a scenario like this ever something you guys would consider, or do you still believe that Shadow Bolt is the proper spell to center the Affliction tree around moving into Cataclysm?
I, for one, would at least welcome some beta-testing on the subject,
Since I fail to see a flaw in this logic, or down-side, and there are a whole lot of up-sides for Affliction as a spec and a lifestyle.
Thanks for your time, and let the flaming commence.
