#0 - June 10, 2010, 7:02 p.m.
1) On next swing attacks:
Who was it that determined that warriors were not fond of this mechanic ... personally I loved said mechanics as they added a fuid way to convert rage into damage without having to expend an ever so precious GCD that warriors just do not have the luxury of waisting (namely arms).
By removing this component of warrior gameplay the devs risk severly reducing the effectiveness warriors currently have at dealing damage in both a PVE and PVP setting.
2) AoE and splash damage:
Why is it that whirlwind is being treated like an AoE attack that should only be used on large pulls yet unlike all other AoE abilities in the game is bound to a cooldown ? Also how will the change to whirlwind impact the functionality of Bladestorm ?
With cleave becoming an instant attack with rage mechanincs similar to execute and whirlwind no longer being in our single dps rotation we just lost an area of dps that we used to excel in... and that was doing well at dpsing smaller groups of pulls
3) Other classes are gaining HP and Armour relative to plate wearers..
That is fine and dandy... but how are plateweares namley warriors being compensated given the fact that we are a predominately phyiscal damage based class this has a direct impact of nurfing warriors in PVP. The timeless attage of warriors having less defenses agaisnt magical damage was the fact that we had more health and armor (armor which does nothitng agaisnt spell damage). So in light of this change can we hope for some compensation ?
4) Mortal Strike
Once the coveted and iconic warrior ability now handed out like candy to toddlers crying to their parents. It was eluded that strikes would be hitting much harder as a result of loosing on next swing attacks which seems reasonable but why is that with the changes to healing and health pools that classes like shadow priests and frost mages will have an equally powerfull ability when it was intially given to these classes in a WEAKER form as a bandaid fix to help their PVP represnentaion ?
How does it make sense to make all MS debuffs physical damage? Can warriors expect to see some glory returned to our spec defining ability ?
5) Core problems:
Will some of the core problems plaguing the class finally be addressed?
-Clunky weapon swap macros subjected to weapon resets...
-Latency issues with ppl exploiting charge and intercept , landing 10 feet away from ppl.....
-Remain one of the most easily controlled classes in the game....
-Are becoming easy and primary focus targets to train in arena....
*-By making sure warriors will no longer scale so much with gear as they have been since the conception of the game what is being done to make sure they stay competitive throughout the expansion from the begining to the end ???*
