I don't understand PVP

#0 - June 1, 2010, 1:43 p.m.
Blizzard Post
I like to read lots of different sections of the WoW forums. When I stop by here, I always notice people mentioning some of the following reasons for liking PVP over PVE.

1. Not having to wait for others
2. Wiping and RNG for loot
3. Not fighting "e-dragons"

I don't understand then. Why take all the time to level a character to 80, do all the work on gear/etc/etc/etc, and most people have more than one 80, when you could just play a shooter and be easily competitive from the start?

Why waste all this time leveling and working on a character just to fight others when you can just as easily get your rocks off 'pwning' others by turning on a shooter on your PC/console?

One of the biggest reasons I hate pvp on MMO's is because it brought out this 'nice arena ratings bro' community of rude jerks the like's I haven't seen.

You PVPers make fun of people who don't by saying 'enjoy your e-dragons'...have you ever played and enjoyed a game in your life where it had multiplayer aspects but also a main story? I for one greatly enjoyed the Gears of War series main story over the multiplayer. I bet you have an example too.

There's a reason the expansion is called Wrath of the Ling King, not Wrath of the Nagrand Arena Pillar Humping Blizzard Solution to End Game PVP After 5+ Years of Development.

How many PVP cutscenes are there in game? How many zones in each new expansion are dedicated to PVP? One per? Did MMO Champion jump on the first people to achieve some silly arena rating? I don't know the answer but I bet is no. But they sure as hell were quick to report the first guild to down LK Heroic.

PVPers act like they have so much more to do than people who primarily like PVE, calling them silly for fighting the same mobs over and over. What are you doing that's so much more exciting? Fighting in the same couple battlegrounds over and over and over? Usually with a few people that are sitting at the beginning AFK? Or wait, fighting in arena, over and over and over and over.

So if you could please explain it for me, I'd appreciate it.
#39 - June 1, 2010, 5:33 p.m.
Blizzard Post
I enjoy PvP simply because you are going up against another intelligent human being. If you make a mistake, they are most likely going to call you on it. It's a small rush of adrenaline and a challenge not only to your reflexes/physical reactions but a challenge to your mental ability to squash the jitters that can come with being engaged in PvP. For me, it has nothing to do with points or gear.

I enjoy both PvE and PvP for different reasons.
#75 - June 1, 2010, 6:43 p.m.
Blizzard Post
Q u o t e:


Sorry Neth, while I agree with what you said, you missed the point of the OP.

In a FPS, the following is still true:

-you are going up against another intelligent human being
-If you make a mistake, they are most likely going to call you on it
-It's a small rush of adrenaline and a challenge not only to your reflexes/physical reactions but a challenge to your mental ability to squash the jitters that can come with being engaged in PvP
-it has nothing to do with points or gear

I think the OPs point is why are you cluttering up his awesome PVE game with your darned FPS mechanics, when you can just get all that awesome pvp feeling out of a (different) game designed exclusively around pvp.


The difference is in the amount of different options and counters available in an MMO vs an FPS. In an MMO, you must not only understand your own character but that of others and also understand that the match isn't always going to be just about who picked up what weapon or who has a high or low ping. It's a different type of PvP not better or worse than any other type, just different. There is a certain type of complexity that comes from it AND you get to go do other things outside of just PvPing. I didn't miss the point, I think they're basing assumptions that all PvPers are cut from the same cloth and only want to PvP. There are many different types of PvPers just as there are different types of PvErs (see the casual vs. hardcore debates). The key to an MMO is that it has a variety of options to fit a larger margin of play types and styles.
#215 - June 2, 2010, 2:05 a.m.
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Q u o t e:


and now also appreciate the PvP side of the game.

Welcome to the Dark Side, I hope you'll have a pleasant stay with us.


I've been a PvPer for far longer than the lifetime of WoW would indicate. Methinks perhaps you've actually joined ME. ;) I somehow think perhaps you misinterpreted what I said (if it was me) about Death Grip awhile back, but *shrug* who knows. It's been awhile.
#264 - June 2, 2010, 3:48 p.m.
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Q u o t e:


The only ways I can think of 'making a mistake' is pressing the wrong keybind, underestimating lag, playing the wrong character.

Otherwise, I always though PvP was about who has more firepower and that is gear and class dependent. People play the class/comp they assume to be OP and it's very predictable as a hamstring coming after a charge, or a scream when that priest is running up to you.

To me PvP and PvE is the same level of predictability. Only that PvP feels awesome when you win (just like PvE), but you feel like crap in PvP when you loose much more than PvE. So yes the human factor there.

The only adrenaline rush I get is in world pvp, and I have to admit that I LOVE it, no matter if I get rolled over. Otherwise count the number of pvp areas; it's all nothing new and not as fun as PvPing while you are PvEing. THAT is what Warcraft needs to get back to: World PvP - the best of both worlds.


Mistakes happen. Yes, you can press the wrong keybind, miss time a spell, zig when you should have zagged, and advance when you should have retreated and so on. This isn't just about 1 on 1. I'm sure some of the best group PvP players will tell you that you have to know and anticipate your teammates as much as you have to know and anticipate your enemy and if you misinterpret or miss time any of it, you will lose. It's easy for those that are new to PvP to get caught up in the moment and forget to heal their self or use a certain ability when they should. It's easy for even veterans to get caught up in that moment sometimes too. ;)

I too have enjoyed world PvP and still do on occasion. Not to start a new debate, but it's why I enjoy PvP realms. While you may not get into an encounter with another player around that next corner, you just might. I know early on in WotLK, I had more than one Death Knight try to test their new fangs out on me only to find out I wasn't such an easy mark. To me, that's a lot of fun. That said, world PvP has to be able to support its self and make some sense, or else you end up standing in an empty field with no one to engage, or you end up with a complete mess. It's not an easy puzzle to solve and hopefully, with what we have in store for Cataclysm, you'll get to experience a new infusion of PvP fun with your guild mates in the Battlegrounds.