Is Blizzard concerned with coming changes

#0 - May 24, 2010, 10:14 p.m.
Blizzard Post
Every few months or so I have to get on my mount, turn the in-game music on and go running through Elwynn Forest. It brings back great memories of the first character I had strolling through Elwynn having no clue as to what I was supposed to do. I was a Human Paladin and I didn't even realize I was supposed to be wearing mail instead of cloth.

I'm concerned with Cataclysm Blizzard will be ruining many of these zones from people who leveled up in them. These areas hold a certain sentimental value to many people. I was speaking with a girl who plays WoW the other day and she had the same concerns.
#44 - May 25, 2010, 1:15 a.m.
Blizzard Post
Q u o t e:
I'm concerned with Cataclysm Blizzard will be ruining many of these zones from people who leveled up in them. These areas hold a certain sentimental value to many people. I was speaking with a girl who plays WoW the other day and she had the same concerns.


Well "ruining" is a mighty strong word. Hopefully no one rides through a zone post-Cataclysm and exclaims "It's ruined!" Unless of course they're referring to the literal effect the cataclysm has had on the area...

I think it's entirely exciting. After five 80's, a couple 70's, and a couple more still sitting at 60, I've been in a consistent pattern of what zones I like or don't like, my leveling progression, and where I go and when for a long time. But that's changing, and I believe it's going to be for the better. I'm excited to level up and not know what to expect. To have a fresh experience. While I have fond memories of a lot of zones, I'm ready for a change. I'm ready for new quests with modern mechanics, better flow questing through a zone, to experience all these areas in a new way, with updated design, and quest structure, pacing, itemization, XP, gold gains, etc.

I'm leveling another character now just to look around, make sure it's fresh in my mind before the sundering... but I'm ready to watch it all burn, and I'm going to have fun playing in the ashes.
#59 - May 25, 2010, 1:30 a.m.
Blizzard Post
Q u o t e:
Using the existing game engine, a lot easier.


Tell us more!

How big are the quest and exterior design teams now compared to pre-launch? What features have been added to the world and quest tools? What percentage of each zone is physically changing, and then what percentage of quests are being changed or replaced? By what percentage are quest numbers increasing or decreasing on a zone-by-zone basis?