So who is going to pony up the $2.99/mo

#0 - May 19, 2010, 11:06 p.m.
Blizzard Post
for the online AH / iPhone app? If someone could give me a few good reasons to have this service I may be inclined to try it.

#17 - May 19, 2010, 11:22 p.m.
Blizzard Post
Q u o t e:


To be fair, you're paying for the developers to make new content for you to enjoy. Not for in-game virtual items.

And in this case, you're paying for our mobile app developers to create and maintain mobile/web services which can be useful when you're at a computer without World of Warcraft installed, or not at a computer at all. A great deal of time has gone into developing this feature and ensuring it communicates smoothly with our realms, and we have a mobile team dedicated to offering additional mobile support in the future.

Edited for clarification.
#171 - May 20, 2010, 4:06 a.m.
Blizzard Post
Just to clarify one point from my original post, I originally said "...you're paying for our mobile app developers to create and maintain mobile/web services which can be useful when you're unable to log into World of Warcraft."

What I mean by this is "...you're paying for our mobile app developers to create and maintain mobile/web services which can be useful when you're at a computer without World of Warcraft installed, or not at a computer at all."

Depending on the type of maintenance being performed on our mobile apps or World of Warcraft realms, players may not be able to access some of the mobile/web features.
#190 - May 20, 2010, 5:53 a.m.
Blizzard Post
Q u o t e:


How about you hire a few more so you can stop coding just Iphone all the time? I still don't see how it makes sense to release all your apps first or even exclusively on the platform that is THIRD in market share......

This specific beta process is to test the web and iPhone/iPod touch Remote Auction House functionality. We intend to launch the mobile features to additional platforms.
#196 - May 20, 2010, 6:28 a.m.
Blizzard Post
Q u o t e:
If Blizzard was as gung-ho about churning out enough engaging content as they are with micro transactions and external game features, we'd be set.

It's why we have an entire development team for World of Warcraft now working seven days a week to generate art and content for a new expansion. The development resources for World of Warcraft aren't diminished because of the work being done by our mobile team.

Saying that allocating resources to the development of premium mobile apps allows less allocation of resources to the development of World of Warcraft content -- as someone claimed earlier in this thread -- is akin to saying the same about development resources for Diablo III and StarCraft II. There are more departments and sub-departments at Blizzard than I could name off of the top of my head, and they're all tasked with different, simultaneous projects.