Shared Raid Lockouts = More Homogenized Buffs

#0 - April 26, 2010, 6:10 p.m.
Blizzard Post
The reason 10 man raids are scaled to be easier than 25 mans is the assumption that you won't have a full compliment of raid buffs. Does this mean we're likely to see even more buffs getting passed around? Are more specs going to be walking buff platforms so that a 10 man with 2-3 melee and 2-3 ranged can reasonably assume they're packing full buffs without overly stressing raid class comp?
#158 - April 29, 2010, 4:20 a.m.
Blizzard Post
We really don't want the buffs and debuffs you bring to be the reason you get a spot in the raid. We hate the thought of kicking a good player for a bad player because the latter provides so much of a dps increase to everyone else. We hate the thought of not being able to raid with your friends because playing raid buff Tetris is more important to your success.

Raid buffs and debuffs exist for two main reasons:

1) They encourage you to bring a diversity of classes and specs rather than stacking whatever is highest dps at the moment.
2) They make you feel more powerful in a group than when you're solo. For an MMO, WoW is pretty soloable, so we like for it to feel really awesome when you're in a group.

Whenever we read "Without my buff, there is no reason for a group to take me," our typical response is: awesome. You'll have to figure out another reason why they should take you. Whenever we read that a particular buff is the driving decisions behind why you took one player over another, then we know we still have some work to do.

There will be more buff / debuff consolidation in Cataclysm. I look forward to the day when the raid buff everyone brings dominates less of the forum discussion. :)