#0 - April 20, 2010, 7:22 p.m.
- Time between DoT Ticks will be reduced, which effectively reduces the dot duration unless enough haste exists such that it adds another tick.
O.k. this is a flat out terrible implementation for a number of reasons:
- A DoT running its full duration is helpful for removing Stealth
- DoTs that have durations equal to or greater than the CD are not improved (e.g. Curse of Doom)
- It makes break points critical for adding that last tick to certain abilities
There is a much better solution to this problem: Round up the number of ticks, and then redistribute damage to all ticks.
For Example:
Base ability has 10 ticks over 10 seconds for 1000 total damage.
This amounts to 100 damage per second.
With the addition of 1% haste.
This means that we have 100 damage over 9.9 seconds (10/1.01 = 9.9)
Previously 0.1 seconds = 10 damage
Round up the number of ticks = 11 ticks
As such, the new ability will have 11 ticks evenly distributed over the 10 seconds (1 every .91 seconds) with each tick dealing:
(1000+10)/11 damage = 91.8 Damage per tick (vs. 100 previously)
But there are now 11 ticks (vs. prior 10)
Total damage is 1010 vs previous 1000 (1% boost).
Isn't this just a better solution?
Note: The only ability that I think would have cause to be done differently is Curse of Doom as its intended to only deal damage once.
