#0 - April 9, 2010, 7:41 a.m.
Healing in its current state is already the highest responsibility role in raids. Not only do I have to heal other people, but I also have to dispel all sorts of junk that randomly pops up. Then I have to watch my own raid positioning to avoid hazards just like everyone else, and then
also correct other people's mistakes as they take fire damage. Healing is also the most under-appreciated of the 3 roles; how often does a raid ooh and aah over healing meters? I also have to have knowledge over a raid encounter
in entirety. I need to know every last spell/ability that every last mob casts so I know exactly who will be taking damage, how much, and at what time. Finally I have to do all of this while managing mana, because if the healers go OOM, the raid is done.
Do we really need to reduce healing and mana regen in Cata? So far it looks like DPS gets new pew pew, tanks get better functionality, and Healers get to look forward to struggling with mana pools and more responsibilities with more dispel types. Oh, and they cost more mana. Oh, and you waste mana even if the dispel doesn't connect.
And leap of faith? Is this a joke?
I wish I didn't love healing so much.