Nerfed WW, but Divine Storm is fine?

#0 - April 14, 2010, 6:11 p.m.
Blizzard Post
Q u o t e:
Whirlwind will hit an unlimited number of targets, but only for 50% of weapon damage. The intent is for this ability to be used in multi-target scenarios and not on single targets....We don’t want Whirlwind to be a good button against single targets however. It essentially gets “free” damage against groups of targets when it’s effective at using against single targets.

--Warrior Preview


I don't think I really need to add to this to make a point.

In before apostle starts trollin.
#152 - April 15, 2010, 9:42 p.m.
Blizzard Post
Divine Storm will get the Whirlwind treatment (less damage per target but unlimited targets).

The difference is that paladins fit their rotations around cooldowns while warriors do so around a limited resource. So it's entirely possible a paladin will still use DS when other attacks are on cooldown. (It will depend on what exactly the Ret rotation looks like, which we're still developing.) Divine Storm also provides a little healing too, so it's not exactly the same as Whirlwind. We probably wouldn't want to get to the point where Rets feel the need to have their single target spec without DS and the cleave spec with DS. (And without knowing the numbers, it's going to be difficult for any of you to insist that this will or will not happen.)

In general, we don't want buttons that are good against single targets to just be better against groups of targets. It makes rotations too static and makes numbers hard to balance since "cleavey" specs can do so much more damage against tight packs of enemies. Some higher damage is fine. It just too extreme right now.

These are previews, not patch notes. Just because we didn't mention anything doesn't mean there is no chance of it changing.