If it ain't broke, don't fix it.

#0 - April 9, 2010, 5:21 p.m.
Blizzard Post
World of Warcraft is a wildly popular game that is still growing. It's by far the best and most popular MMORPG ever.

It does not need radical class redesigns or other game system redesigns.

The current team of "designers" for WoW seem to think they need to radically alter the game for no other reason that they exist and apparently want to put their stamp on the game.

You could easily postulate that the current designers don't even play WoW nor do they have any clue what players want or how players currently feel about the game.

Blizzard needs to wake up and remove the current design team before they ruin a successful game.

Successful games do no need redesign or sweeping changes - that's something you do to failed games like EQ2, WH, or VG.
#42 - April 9, 2010, 8:15 p.m.
Blizzard Post
Q u o t e:
You could easily postulate that the current designers don't even play WoW nor do they have any clue what players want or how players currently feel about the game.

I could easily postulate that you're a cyborg delivered to earth to harsh my happy Friday.

When we release a new expansion, people expect a considerable degree of change, updates and content. You're essentially paying for a new game when purchasing an expansion, so we want to give you your money's worth. We're making a number of changes to the user interface, game systems and gameplay mechanics. It's only natural that taking the time to carefully reevaluate each class role, class and spec needs to be a part of all of these updates.

Sure, the game is fun and I'm glad you don't think it's broken. That doesn't mean we're going to stop pushing ourselves to keep the game feeling current, refreshing and fun. Besides, when it comes to the class previews we've provided so far, we've only outlined broad goals. We are asking for feedback to be sure, but saying "don't make these changes, I don't want them" doesn't provide us with anything to work with. We are going to be making changes, so we'd prefer that you considered the changes and sought honest clarification, or expressed valid concerns about the potential impacts of individual changes.

In any event, we'll be conducting an interesting experiment known as beta testing, where we'll put our changes to the ultimate test and continue to iterate upon them based on feedback from those testing. :)
#90 - April 9, 2010, 9:25 p.m.
Blizzard Post
Q u o t e:


What good is feedback or BETA testing when unless its something you wanted to hear you guys ignore it?

No one on this side knows how it is going to work yet, but I would keep in mind it is the customer paying to play, and not the employee DEVs.

We don't ignore criticism. We just don't weigh very heavily knee-jerk, sky-is-falling complaints when people only have our basic ideas for class direction to work with at this point. We're getting a lot of good feedback. Some of it is negative and that's helpful.

There's just a fine line between speculating about possible problems with our design goals, and yelling that X and Y will break a class/spec/class role and one's subscription must immediately be canceled because of it. Class design was in a very constant state of evolution during Wrath of the Lich King beta. You can expect this to be the case with Cataclysm. I hope you get a chance to test things out and report feedback to us. :)