Mastery and multiple trees.

#0 - April 14, 2010, 11:36 p.m.
Blizzard Post
Looking at the paladin preview just made me wonder if we're supposed to spend all our talent points in one tree. I know there's some cap to the passive bonuses we get when we put points into a tree, but as of right now my Ret paladin has points in the Protection tree as well as the Ret tree, but looking at the passives if I put points in either Holy or Protection, I don't get any passive damage bonuses. What am I going to do with Vengeance or damage reduction as a damage dealer? I suppose this is a problem for other classes as well. Is this going to be a situation where we're going to see 76 points in one tree because it gives the biggest damage boost? Just curious how this is going to work.


-EDarkness
#8 - April 15, 2010, 8:09 p.m.
Blizzard Post
Q u o t e:
No. If you are a 5/20/51 Ret paladin, you get mastery bonuses for spending 51 points in Retribution, and nothing else.

If a rogue is 55/21/0, they get mastery bonuses for spending 51-55 points in Assassination and nothing else.


We went back and forth on this for a bit, but Emogenheap's examples are correct. Basically it came down to two things:

We could do cooler bonuses (like Balance and Shadow) if we knew it would be restricted to those guys only and not all members of that class.

Several hybrids would have trouble finding enough attractive in other trees. Why does the Elemental shaman want better melee damage or healing? Meanwhile the Fury warrior happily dips into Arms to pick up their bonuses too. (It's fine to sub-spec into other trees is there are sexy talents there, even if they are different roles. We just didn't want someone to potentially get 9 different passive bonuses from doing so.)