Clarification on this comment from gc

#0 - April 5, 2010, 11:09 p.m.
Blizzard Post
Q u o t e:

"Yeah, while Ret and Enhancement generally work out okay as cooldown-limited specs, we think we need to juice up the gameplay of both just a little bit so there are more opportunities to screw up, so that when you don't, you feel really awesome. Removing the chance of failure doesn't really make for compelling gameplay. "



I don't quite understand what he is aiming at here.

As an enhance shaman, if i don't get my priority system exactly right (atm) my dps will suffer alot...... he wants to make it even harder or easier?

And if u want to make it harder to get it right , have you tried it out yourself?

#14 - April 6, 2010, 12:03 a.m.
Blizzard Post
Retribution and Enhancement in Cataclysm are unlikely to ever have to worry about mana much. That part isn't changing. My point was that because they both have cooldown limited gameplay, we need to make sure there are enough decisions going on that the specs A) aren't boring and B) have some variance in performance depending on the skill of the player playing them. I'd agree that Enhance needs less "new stuff" than Ret, and in any case we're talking more about a new talent or two and less that you now have combo points to manage.