Revamped? Umm, no.

#0 - April 7, 2010, 9:32 p.m.
Blizzard Post
Okay. So. At Blizzcon, it was announced that upon the release of Cata, the entire old world as we know it will be "revamped". I always thought of the word "revamped" meaning changed to recreate something that is an improved form of the original. The way I see this use of "revamped", nearly every old-world zone is getting booted down or up a level cap or two. Ex. Western Plaguelands will become 35-40? Hinterlands 30-35? I don't personally see this as an improvement. I realize it may be "more satisfactory for new Worgen players", but it was fine as it was when I joined World of Warcraft as an Undead. I didn't experience any leveling difficulty.

Additionally, I see the sense in throwing lava at the Barrens and Darkshore. Cutting down the forests in Ashenvale. Dropping trees in Desolace? ...Meh, meh. I still think that removing Auberdine and Southshore is a terrible failure at "new ideas". Sorry, but does anyone remember rolling a Night Elf and taking the boat or the flight from Rut'theran to bring Nessa's fish to the mainland in Darkshore? Facerolling on the keyboard and banging their heads on the wall when you fell off the boat for the umpteenth time? Does anyone remember, before battlegrounds, the epic wars, the everlasting feuds between Horde and Alliance in Hillsbrad? Lining up to fight or to defend Tarren Mill? Those memories don't have to be shattered by your little expansion.

Am I the only person who sees this zone nerfing as a bad thing? I convinced myself into quitting WoW when Cata came out, as soon as I read the new zone "revamps".

Dear Blizzard: Thank you for defiling my memories of swimming to the edge of Lake Lordamere and staring in awe at the dreaded peaks of Alterac, mashing the forward button in the opposite direction when that mob of Syndicate came running at me. Thank you, Blizzard, for gouging out lava at the remains of that mysterious sea creature that I could never find as a noob. Thank you, for replacing the greeting party at my second zone, my favorite place to screenshot my troupe of dancing bears, with petty, molten scenery. I won't forget all that you've done, Blizzard. FML. Please, could you just think this through a little more, the destruction of towns, and our dearest memories of when the game was young? Couldn't we keep safe the confusing level flow?

Furthermore, what will become of the residents? The quests? It seems as if the Alliance is taking a heavy hit here. Are all of our friendly little questgivers and merchants and innkeepers and even town-occupying festival merrymakers? For instance, the ghosts that come to towns in the Lunar Festival that award our flight path fees and seven minutes of eye candy with a Coin of Ancestry, and the torch jugglers and company that come to spread festivity in the Summer?
#62 - April 8, 2010, 2:34 a.m.
Blizzard Post
First off, we're not out to destroy memories. We're in the business of helping you found new ones. A great many of the original Azeroth zones are being revamped in the very classic sense of the term. Beyond aesthetic changes due to the Cataclysm and the level ranges being changed, you're going to see a host of new quests, improved and updated quest flows, all-new lore (some of which incorporates some very old lore), and so on.

There's a lot to be desired in this expansion, trust me. We know many people have come to love Azeroth for what it was when the game was released. What we want to show you though, is how much cooler we can make Azeroth while drastically advancing the Warcraft story line in cataclysmic proportions. The old world will quite literally have a new sense of life. ;)
#74 - April 8, 2010, 2:50 a.m.
Blizzard Post
Q u o t e:


Somebody give this fella some internets.

Agreed. Thumbs up.