#0 - March 19, 2010, 3:49 a.m.
To the point:
To this day, I've run Pit of Saron roughly 7 times (Armory has not reflected the last 2 yet); each run being with the intention of obtaining Tyrannical Beheader; quite possibly the best DPS 2H axe available before ICC. Out of those seven (7) runs, I have yet to see it drop, but have seen Rimefang's Claw and Engraved Gargoyle Femur drop all seven times. Now I'm not talking one here, and one there. Tyrannus drops 3 possible weapons, and all seven times I've beaten him, he has dropped the two aforementioned weapons, whilst never dropping Tyrannical Beheader.
Now after several hours of googling, I've seen numerous claims that it has a 25%-30% drop-rate, assuming it's based off of the 3 weapons Tyrannus drops. Thottbot, Wowhead, WowWiki, and many others sport comments from players who've obtained it in one or two runs.
Thus, I'm looking for two responses:
1 - Players, what are your personal experiences with the drop rate of Tyrannical Beheader?
2- Blues, any logical explanation, or some sort of intelligent algorithm that can be provided to explain the drop rate?
I'm not necessarily complaining here; to be honest, I'm furious with it all. However, I'd like some form of civil, intelligent discussion pertaining to this. Maybe there's a possibility that it's glitched? Hard to say.. Personally, I don't think there is any sort of "algorithm" to determine it's, or any other weapons', drop rate. Here's why:
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"...written by a games researcher at Microsoft on how to make video games that hook players, whether they like it or not. He has a doctorate in behavioral and brain sciences. Quote:
"Each contingency is an arrangement of time, activity, and reward, and there are an infinite number of ways these elements can be combined to produce the pattern of activity you want from your players."
Notice his article does not contain the words "fun" or "enjoyment." That's not his field. Instead it's "the pattern of activity you want.
His theories are based around the work of BF Skinner, who discovered you could control behavior by training subjects with simple stimulus and reward. He invented the "Skinner Box," a cage containing a small animal that, for instance, presses a lever to get food pellets. Now, I'm not saying this guy at Microsoft sees gamers as a bunch of rats in a Skinner box. I'm just saying that he illustrates his theory of game design using pictures of rats in a Skinner box."
-courtesy of "Cracked.com" and Yahoo! News
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Obviously, Blizzard has mastered this concept and several other nasty techniques to keep us clicking and clicking, performing the same repetitive quest/motion over and over again. Of course, several WoW addicts and Blizzard developers would, correctly, point out that no one is forcing you to do it. Why on earth would a human ever voluntarily place themselves in a "laboratory hamster mode"?
In short, I'm just hoping for some insight on others' experiences with the drop rate, and maybe a response or two from a moderator.
Thanks!
