Hamstring needs to be adjusted

#0 - Oct. 18, 2007, 7:02 p.m.
Blizzard Post
Currently, this ability is one of the most overpowered cc's in arenas. It is not based off of weapon swing, and can currently be spammed to create a perma-snare. Moreover, it seems, that the talent that improves hamstring to cause a root effect procs too often.

How is this balanced in arenas?

A healer/warrior team currently stands as the most viable combo. Why? A warrior can permanently hamstring both you and your partner, and keep it up. All of this time, there is also a substantial amount of dps being put out by the warrior. I guess you need to go for healer first, wont you? WRONG. The warriors spamstring will keep you slowed, and will not allow you to catch the flee'ing healer. Lets not even mention how this gets worse when LOS is abused. So, what do you do then? You focus on the warrior right? Oh damn, the warrior gets instant heals from the priest /druid that decides to run out from behind the pillar. Catch up to the priest AMIRITE? This is not as easy as it sounds. Your movement is impaired enough that it is impossible to root the priest out to do anything effective.

A new era of stupidly overpowered things has come to surface. That is, hamstring. It needs to be adjusted to where the ability has a cooldown that is longer than the snare. Plain and simple.
Cloth casters have no way to get away from this, (less ice mages). Fear? OH SNAP IMMUNEALLTHETIMELOL. Kiting? LOL INTERCEPTonTOOSHORTOFACOOLDOWN.

Anyways, Im sure ill get flamed for this, but I honestly dont care.

have fun gents
#8 - Oct. 18, 2007, 7:22 p.m.
Blizzard Post
With Hamstring being adjusted to a 10 second duration in PvP, this should help put it in line with similar snare abilities. We will continue to watch how it works and make changes in the future if they are needed.
#29 - Oct. 18, 2007, 7:30 p.m.
Blizzard Post
Q u o t e:
Hamstring isn't CC by the way, it's a snare.


But at least you still knew what I was talking about.