#0 - Oct. 17, 2007, 7:37 p.m.
Why is shamanistic rage dispelable? Why was the talent improved in 2.3? We all think it was to increase survivability in pvp situations and are extremely grateful for the change, but expect it to be almost instantly dispelled in arena, which is where we face the biggest challenge in survival. What are Blizzard's thoughts about this?
Why is stormstrike on a 10 second cooldown when comparable talents are on a 6 second or lower CD? Mortal strike can talent to less than 6 seconds, crusader strike is being reduced to 5 or 6 seconds from 10, mutilate is on a 6 second cooldown due to energy regain times. Is stormstrike considered more powerful than other talented melee attacks that it needs a longer cooldown?
What was the reason for the grounding totem change? The tooltip stated that it absorbed 1 harmful spell every 10 seconds. What was the problem with that? Was there some type of programming bug that could only be fixed by making this type of change?
Eyonix, an explanation on these issues would be appreciated by the entire shaman community. We appreciate your recent attention and desire to communicate more and respect the answers you give. There have been several posts about the questions I've made and no real Blizzard representation on them.