Mastery Misunderstanding: Ending Confusion

#0 - March 1, 2010, 9:45 p.m.
Blizzard Post
OK, just so you guys all understand, in what is entirely meant as a productive and informative post,

Mastery is not a stat.

It is not on gear. It is not something you can enchant your gloves with.

What mastery is is the cleaning up of your talent trees.

Boring +damage talents, known currently as "passive talents" are going to hopefully be primarily culled from your trees.

While Hybrids generally receive some additional benefit from range talents, like chance to hit, or less spell damage taken, it's actually pretty big for pure classes.

If a talent like Ruin for a warlock simply required that you invest 5 points into Improved Shadow Bolt, then that Warlock could pick up some pushback resistance, for instance, or maybe some utility like Demonic Empowerment.

I know what I just said wouldn't really make sense to a lock (due to talent tree structure), but if you can imagine that you could theoretically have pushback resistance across all of your spells and maximum range on them all passively, then you would start to get my drift here.

Or if you look at fire mages, what if your fireball went from 3.5 seconds to 3.0 just by sticking points into the fire tree that was, say, increased radius on Flamestrike?

This is what mastery is going to do......at least as far as has been indicated.

So please, read this and spread the word.

Now if you will miss those passive talents, go read up on the cryptic path of the titans and archaelogy statements by the devs......some of your potency is no-doubt getting wrapped into there.......which should, at the very least, make gearing and gear customization more flexible to picking up say, pure haste or crit gems......
#35 - March 2, 2010, 5:57 p.m.
Blizzard Post
We'll make a mastery post soon much like the recent stat conversion post.

Think of talent trees as giving three passive benefits for spending points in that tree. A rogue tree might grant 1% damage as a primary benefit, 0.20% crit as a secondary benefit, and some percent of Energy regen as a tertiary benefit for every talent point spent in that tree.

The third bonus, in this case Energy regen, is unique to that tree. Furthermore, the mastery rating on gear will boost that bonus. Mastery rating on gear won't show up on current gear. You'll start to see it at higher level.