#0 - March 2, 2010, 6:40 a.m.
It sounds to me like WoW is being dumbed down, now.. i'm ok for removing some stats from gear to simplify things such as defence, or expertise (being kept?!) and armour pen etc as these extra variables all become just more headaches for the developers to balance.
What worries me though is the fact that everyone will have roughly the same HP and armour, ie reducing the difference between cloth and plate...
To me this seems to break a lot of the ethos of Fantasy Role Playing.. Plate wearers are fighters and protect the clothies, who are often casters with hunters, rogues, bears and shamans somewhere between the two extremes.
A clothy should never be able to 'tank' things that weild big axes, it's just stupid...
Make no mistake, I'm not making a 'QQ tanks aren't special anymoerz ohnoes', because I can just flip over to RetNub spec and faceroll DPS if I need to.
What I'm worried about is that the structure of groups and raids will be broken and I suppose I am worried that 'Tanking' as a career path will be just something that DPS do when they're required to, and if that happens.. based on the average IQ of the typical DPS player.....
