#0 - Feb. 18, 2010, 9:30 a.m.
As long as gear and content keep changing, true class balance will never be achieved - and we're fine with that. It's what makes the game interesting. But with the state of WotLK, when a class, spec, ability or item is severely broken (OP or UP) the crazy complexity of the game and the evaluation process can mean it can take SEVERAL weeks or even months before it is addressed. Some things are addressed almost immediately, within hours or days. Most things are not.
Now I'm aware of the popular quote that if given a choice, the developers would never release the game because they would endlessly keep finding ways to improve it. But this is not the case and there are time frames involved.
In WotLK we've seen some things that haven't been addressed at all despite this expansion being out for well over a year - players are at a loss to explain why, only the developers know the true complexities of balance and they don't HAVE to reveal everything they discuss to the player base. GC has done a fantastic job considering he's only 1 person.
Cataclysm is said to add more depth to the game while reducing it's complexity and confusion. But don't be fooled, Cataclysm will also bring in a brand new set of problems - probably more problems than it will fix. This is expected and shouldn't be seen in a negative way.
My question to the devs is this - will Cataclysm's new and efficient approach make buffs/nerfs/fixes easier and most importantly FASTER to accomplish?
If, for example a discussion between the developers pops up in Cataclysm "ok guys, we feel demonology is doing too much damage" - will a solution be generated, discussed, evaluated and implemented within shorter time periods compared to WotLK?
Or will we yet again see things remain broken for frustratingly long periods of time?
TL;DR: Will Cataclysm's new design and approach make buffs/nerfs/fixes easier to figure out and FASTER to implement?
