#1 - July 7, 2026, 6:07 p.m.
Blizzard Post

Greetings!

Midnight Season 2 dungeon testing continues on Tuesday, July 7th. The following dungeons are available for testing during this period:

  • Temple of Sethraliss
  • Kings’ Rest
  • Ruby Life Pools

During the test period you’ll be able to acquire and customize Mythic Keystones by talking to the Keystone Vendor in Stormwind, Orgrimmar and Silvermoon. The nearby Dungeon Teleports NPC will assist you with transportation. This NPC will now also appear at the beginning of each dungeon on Mythic difficulty who can teleport players back to a capital city.

Provided that the items equipped on your character are at least item level 226, they will scale automatically to a higher level as needed to support Dungeon testing.

Dungeon Update

  • Ruby Life Pools
    Ruby Life Pools has seen adjustments throughout the dungeon to address spawning, pacing, clarity, and tuning concerns. These are some of the key changes:

    • General
      • Slowed down ability pacing on all boss encounters
      • Changed creature pack composition and adjusted ability packages to simplify the pacing and mechanical asks of each pull
      • Reduced trash density in some sections of the dungeon
      • Changed the patrols of Thunderhead and Flamegullet to occur on the ground
      • Reworked abilities like Flashfrost Earthshaper’s Tectonic Slam to reduce cast bar clutter and bursty group damage
    • Melidrussa Chillworn
      • Chillstorm’s movement force has been reduced
      • Frigid Shard is now interruptible
      • Infused Whelps’ Cold Claws is now a melee proc instead of a cast
    • Kokia Blazehoof
      • Ritual of Blazebinding now applies a rim visual on the targeted player before the effect resolves
      • Molten Boulders now have a clear directional indicator
    • Kyrakka and Erkheart Stormvein
      • Infernocore’s ability chain has been simplied and renamed to Inferno Spit
      • Flaming Embers no longer reapply Inferno Spit
      • Improved Cloudburst cast visibility
  • Temple of Sethraliss
    Temple of Sethraliss was heavily adjusted to address pain points and concerns from its previous iteration. These are some of the key changes:

    • General
      • Reworked the gauntlet sequence prior to the final boss to remove the need for a player to be in “timeout” while energizing an orb
      • Redesigned ability packages and trash pack spawning / composition throughout the dungeon to improve readability, consistency, and counter-play opportunities
    • Shrouded Fangs
      • Poisoned Cheap Shot can now be interrupted
    • Adderis and Aspix
      • Adjusted their shield to swap on a health threshold and provide damage resistance rather than inflicting damage to the attacker
      • Reworked abilities significantly to improve pacing and structure of the encounter
    • Merektha
      • Reworked ability package to improve mechanical clarity and engagement
      • Changed Burrow so that Merektha now re-emerges immediately after the defeat of her adds rather than on a timer
    • Galvazzt
      • Removed Galvanize vulnerability debuff and reworked / retuned some mechanics to support its removal
      • Improved consistency of Lightning Spire spacing and behavior
    • Avatar of Sethraliss
      • Completely redesigned to encourage more group participation in the healing of the Avatar of Sethraliss
  • Kings’ Rest
    Kings’ Rest has received some significant adjustments to creature abilities, boss encounter pacing, and tuning outliers on certain spells. These are some of the key changes:

    • General
      • Updated most creatures’ ability packages across the dungeon
      • Improved the pacing of some RP sequences in the dungeon
      • Reduced the downtime between enemy packs after The Golden Serpent
    • The Golden Serpent
      • Spit Gold’s damage has been adjusted to modern tuning standards
      • Molten Gold / Animated Gold now have a limited duration instead of lasting the entirety of the encounter
    • The Council of Tribes
      • Encounter is now on a fixed sequence instead of a weekly rotation
        • Kula the Butcher → Aka’ali the Conqueror → Zanazal the Wise
      • Pacing of the encounter has been adjusted to allow for more time between abilities
      • Aka’ali the Conqueror’s Barrel Through now uses the common group soak visual
      • Zanazal the Wise no longer summons Earthwall Totem
    • Shadow of Zul
      • Shadow of Zul can now move while casting Shadow Barrage
      • Dark Revelation has been updated to only inflict damage to players within 20 yards
      • Pool of Darkness’ damage reduced by 30%, and each pulse now increases players’ damage taken from this spell by 20%
    • Dazar, The First King
      • The encounter has been redesigned with new abilities and pacing

Thanks for testing and sharing your thoughts with us! We’ll be reviewing your feedback closely and will continue to post updates throughout the beta as changes roll out.