#0 - Feb. 11, 2010, 9:10 p.m.
Originally, Arms was given MS because its damage was lackluster. This is a given.
Now, we're trying to get ALL dps specs to be viable top-tier dps in PvE content.
The problem that is run into is that if you let a class with an MS effect do the same damage as a class without one... you've ruined PvP for the ones WITHOUT one... because they can ONLY be valuable substitutions when there is already a dps WITH one on the team.
Case and point:
T1 comp TSG: Warrior, DK, Holy Pally... you can't replace the warrior with a Ret/Boomkin/Elemental/Enhance/Feral/etc because NO ONE would bring MS... and EVERYONE would bring the same damage (roughly).
Sooooooo... is Cataclysm going to be the point where:
1) Healing is reduced in PvP in some meaningful way (you've basically already stated THIS will happen)?
2) Can we finally remove the healing debuffs (or reduce the effect and spread them to more classes so that Ferals have more choices in teammates than Rogue/Warrior/Hunter)?
