#0 - Feb. 10, 2010, 6:29 p.m.
Many changes have gone through targeted at 1v1 Duels, like:
Mage Armor (helps Mages VS Warlocks 1v1)
...mages really didnt need mage armor against anything else
Shattering Throw (helps warriors 1v1 paladin and mages)
...do warriors really needed this? This seems a change that actually breaks mage and paladins in many vs many scenarios.. whats the point of having an emergency cooldown if one class can just render it useless?
Feral Druid Berserk
... this change is nothing but a 1v1 change aimed at ferals 1v1ing Warlocks, shadow priests once again are nerfed because of a 1v1 change.
Warlocks have always asked for some sort of Stun protection, and yet all we get is /spits and "lawl game isnt balanced around 1v1, l2p".
Giving warlock a stun protection will help them against rogues and warriors (which are hard counters for affliction)
Paladin will be hurt by this change, so give Blessing of Freedom a 100% chance to BREAK a fear (but not make him immune to it for the duration)
There, two classes fixed in one little paragraph
