Dispels in Cataclysm PvP

#0 - Feb. 6, 2010, 5:30 p.m.
Blizzard Post
The developers have stated that they are not entirely happy with the dispel system (both defensive and offensive) in PvP. They have been hinting at a 'dispel overhaul' but it seems they're still undecided on how to go about revising the system. One idea that's been considered is having dispels reduce the duration of their targeted buffs / debuffs, however I don't feel that this really addresses the problems of the mechanic.

The problems with dispels in general are that they are at the same time unreliable for the caster and crippling for the victim.

Here is what I think needs to happen to make dispels fun and functional in cataclysm:

1. purges (offensive dispels) now remove all beneficial buffs (excepting physical) from the target. Cleanses (defensive dispels) now remove all harmful debuffs (excepting physical) from the target.

2. offensive dispels now place a 1 minute debuff on the target that prevents them from being the victim of an offensive dispel. Defensive dispels now place a 1 minute debuff on the target that prevents them from being the benefactor of defensive dispels.

3. dispel resistance talents removed.

4. Spellsteal redesigned to place a debuff on the target for 10 seconds which causes the next beneficial spell ( with a duration < 10 minutes ) cast on the target to be cast on the mage instead. 30 second cooldown.

This makes dispels more consistently powerful in a focused and controlled way. They are wipes that would need to be timed and used thoughtfully in order to insure that they take out the most important effects at the appropriate point in time. Spellsteal would function more as a steal than a dispel, so that mages can use it in more creative and dynamic ways. Stealing a heal or a predicted Bloodlust / Avenging Wrath could easily turn the tide of a fight.

Most importantly dispels would become something that can be played around. They aren't mindlessly spammed with no counter but are rather an offensive or defensive cooldown to be blown to score a kill or save a life.

#23 - Feb. 6, 2010, 7:58 p.m.
Blizzard Post
We'll talk more about the Cataclysm dispel design when we get a little closer. Overall the philosophy is that a dispel should be a counter. That means, to us, that you should have to consider when it makes sense to use. Dispels shouldn't be a test of how quickly you can mash that key when you see the icon pop up. Dispelling at the wrong time should cost you. We also don't want to see such extremely different outcomes depending on the class of dispeller you have with you.
#38 - Feb. 6, 2010, 8:58 p.m.
Blizzard Post
Q u o t e:
Cooldown on dispel! You heard it here first.


I think that would probably be a pretty poor way to handle it.