Adjustments to Reduce Non-Participation in Dungeons

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Community Manager
#1 - April 13, 2026, 11:17 p.m.
Blizzard Post

Update April 15, 7:15 p.m. PDT

Yesterday, we implemented the hotfixes described above to support core gameplay in instances in Burning Crusade Classic Anniversary. Unfortunately, these changes were impaired by bugs that did not appear in our pre-release testing. The result was unintended behavior of drops for both solo and group players. For example: one bug resulted in some players becoming completely disallowed from rolling on loot.

With an update we sent to the live game a few minutes ago, we have reverted the original changes while we investigate these bugs.

Thank you for your feedback.


We’ve observed a significant number of Burning Crusade players entering dungeons and then participating in no meaningful gameplay, often while only one party member plays through the instance. When this is prominent, it can lead to detrimental economic effects, among other concerns, so we’re implementing a series of hotfixes to address it.

The Burning Crusade Classic

  • Dungeons
    • Players must participate in combat to receive experience from dungeons.
    • The amount of loot dropped by non-boss enemies in high-level dungeons is now determined by how many players participate in the kill.

The vast majority of players who participate in dungeon groups as usual should see no difference after these updates.

These changes will go into effect with scheduled weekly maintenance in each region.

Forum Avatar
Community Manager
#582 - April 16, 2026, 2:19 a.m.
Blizzard Post

Update April 15, 7:15 p.m. PDT

Yesterday, we implemented the hotfixes described above to support core gameplay in instances in Burning Crusade Classic Anniversary. Unfortunately, these changes were impaired by bugs that did not appear in our pre-release testing. The result was unintended behavior of drops for both solo and group players. For example: one bug resulted in some players becoming completely disallowed from rolling on loot.

With an update we sent to the live game a few minutes ago, we have reverted the original changes while we investigate these bugs.

Thank you for your feedback.