Healing Debuff 'Double Dips' Warlocks/SPriest

#0 - Feb. 2, 2010, 7:26 p.m.
Blizzard Post
Pretty simple to understand...

Corruption/Siphon/VE life do damage, so they rightfully do 10% less damage with the resilience buff, consequently they will also do 10% less healing because it's a "leech effect" (amount of damage done = amount healed). All is fair there...

However, now the already 10% reduced "leech" is ALSO affected by the 10% healing debuff too... Which isn't merited in any regard, due to our healing being based off the DAMAGE - which had it's own separate reduction.

Please fix this ASAP.

This most likely effects Spriests and maybe... DK's too...

(clarified for GC's response)

-TJM

PS, In my opinion, they need to not let siphon effects be effected by any healing debuff period, it's because their susceptible to ANY damage reducing talent (Shields, PS, base magical reduction ext - to where we get 0 healing back if we don't do damage)... It's bad enough our heals are based off our damage done (reduced by many talents), Mortal Strike (usually in half) and shields. That or *gasp*, let the healing portion of it be affected by +healing coefficient.
#13 - Feb. 2, 2010, 8:26 p.m.
Blizzard Post
Drain Life isn't affected. Nor is Fel Armor, Death Coil, Haunt, Devouring Plague or Spirit Bond.

It's a little technical, but things that are actual drains are not affected. Heals that get proc'd by other effects are affected.

Currently the nerf is only 10%, so I don't expect the impact on a lot of these lower healing effects to be a big deal.
#70 - Feb. 2, 2010, 10:21 p.m.
Blizzard Post
Vampiric Embrace will be affected by the nerf.

Unfortunately, there isn't going to be a hard and fast rule that determines what is affected and what is not. It just depends technically on how the spells are created. The tooltip often suggests what is happening behind the scenes, but isn't 100% reliable.

Remember, the magnitude is currently small. We can't imagine too many PvP encounters that are resolved differently based on 10% less healing from VE.

This was a blanket solution, and the problem with blanket solutions is that you have very little room to handle special cases. In this case, we didn't want to wait for the elegant solution that affected say just the true priest, paladin and druid healing spells, because that would have delayed the change possibly until Cataclysm (where I suspect it won't even be needed).