Gratz blizzard, now you destroyed PvP!

#0 - Feb. 2, 2010, 11:02 p.m.
Blizzard Post
In all those years of world of warcraft, a lot of players enjoyed pvp, in pre-BC where there were those "organized wars" (or not so organized, aka world pvp (hillsbrad anyone?)), there was always a bit of fun in this game... always.
TBC came with arenas some people today say they were a mistake, preBC came with the introduction of battlegrounds and the world pvp pretty much dissapeared, a lot of people complained, but ok lets keep this going.

TBC comes, arenas and some world pvp, people enjoy it etc, season 1 2 and 3 were awesome, then season 4 comes and the introduction of "rating requirement" on buying offpieces for PvP took away 10% of the arena population (just what you wanted!)

now wotlk comes and PvP goes to its worse state ever (UNTIL NOW!), with the overpower of paladins and death knights, the game becomes just horrible, but some priests, druids, shamans, warriors etc actually manage to reach the gladiator rank kicking off some dk/pal guys...
season 6 starts and I have to say, the only fun season in wotlk, kk at the end we get the stupidiest thing ever done to this game's PvP after the introduction of "non world pvp" (aka BGs and arenas), which was completely destroying the 2v2 bracket of the game.

season 7 starts with the promise of the worse arena season ever, and it actually was.

wintraders devastated all the BGs EXCEPT BG9, every single BG had wintraders, if not to get rank 1 alone, to share rank 1 so 20 ppl would get it in one bracket, besides that I can also remind that in season 7 there were rewarded 67,77% less gladiators titles than the season with less gladiators titles ever rewarded (season 6!)...

beliving it couldn't go worse, blizzard finally gives PvP some love, and buff the resilience so its finally wanted!

but then, they break our legs, now they are reducing healing by 10% in the PVP part of the game, a PUNISHMENT for players who PvP, pure shame if I can say.

why dont you just remove PvP from the game? so we, the little 30% of your subscribers, the guys that play only for PvP, can actually stop playing this $!%@ ???

trying to destroy PvP is just ridiculous, remove it already please.


~~ your not loved player, the PvPer.
#64 - Feb. 3, 2010, 1:59 a.m.
Blizzard Post
As was stated in the post announcing the change to healing, we'll be carefully watching the effects the change has when coupled with the recent buff to resilience. Your feedback is always welcomed and will hold infinitely more water -- when you've proven through a carefully demonstrated critique of the healing and resilience changes -- that you've been through a great many PvP scenarios post-patch 3.3.2.

Q u o t e:
Gratz blizzard, now you destroyed PvP!

There's little need to cry "wolf!" right now, though we do hear such similar cries every patch for any number of reasons.

Right now it's difficult to pull any useful feedback out of the original post given that the healing change was just released. There's only so much experience any player can have with it right now. We watched on the live realms what happened in Battlegrounds and Wintergrasp when resilience was buffed. In addition, we did a great deal of internal 3.3.2 Arena testing under these conditions. Given our observations, we felt it was necessary to go ahead with this healing change with the implementation of season 8. There will be plenty of time in this season for players to work out their strategies and team compositions under the current PvP conditions, and we will not shy away from adjusting things accordingly if we feel the recent changes aren't serving an appropriate purpose.

We have said in the past that we try to avoid implementing changes such as the Arena/Battleground/Wintergrasp healing debuff as a way of balancing PvP separately from PvE. The fact of the matter is though is that it's a fine line to walk trying to maintain the integrity and fun of both aspects of game play.

You've likely heard it before, but it's simply a constraint of development time and assets to completely overhaul game play systems or class abilities and talents. The amount of work and time required to make major adjustments to properly actualize improved systems of game play as World of Warcraft evolves generally means we have to devote a great deal of our resources to that process. This is why we say that we have larger plans for evolving all aspects of PvP in Cataclysm. We're planning and developing those systems right now, but they're going to take some time.

Q u o t e:
why dont you just remove PvP from the game?

No. We rather like it. We're excited about what's coming. We've had a lot of fun with PvP both as developers and players over the lifespan of World of Warcraft. We know scores of players have had, and are having fun just the same, regardless of some of the issues that have been transparent over the years. We'll keep growing though, committing ourselves to making PvP as fun, challenging, and rewarding as possible, and would love for you to stick with us and constructively voice your concerns to help shape this game.

In summary -- because I feel another paragraph is what you want -- we feel the healing change was necessary given the current state of PvP. We made a resilience change to reduce the feel of burst "GCD" fights in PvP, but we knew such a change could easily favor healers too much. These two changes do not cancel each other out; and we expect to see more fights where health pools matter more, where it's no longer a blur of DPS classes taking opponents from 100%-0% in seconds, or healers easily keeping health pools at, or close to 100% for prolonged periods. Certain classes or class combinations could prove to be too powerful as a result, and as we've said all along, we'll be watching and ready to react.