#0 - Jan. 20, 2010, 8 p.m.
However, with this change it is now time to drastically lessen or remove the bias resilience holds towards critical strike. I'm going to take a moment to re-post some results of data I gathered when 3.3 was still on the PTR, regarding fire mage damage in PvP.
Key: (times the spell is cast) damage before resilience - damage after resilience
Minimum Free-Casting DPS with the New Glyph of Scorch
Living Bomb: (2) 11126 - 10013
Scorch: (14) 27846 - 25061
Crits: 0 - 0
Overall damage before resilience: 38972
DPS before resilience: 1623
Overall damage after resilience: 35074
DPS after resilience: 1461
Maximum Free-Casting DPS with the New Glyph of Scorch
Living Bomb: (2) 21118 - 14077
Scorch: (10) 37820 - 25237
Pyroblast: (4) 35216 - 23483
Pyroblast (DoT): (4) 1044 - 939
Ignite: 37661 - 22606
Crits: 24 - 24
Overall damage before resilience: 132859
DPS before resilience: 5535
Overall damage after resilience: 86342
DPS after resilience: 3597
Average Free-Casting DPS with the New Glyph of Scorch
Living Bomb: (2) 5282 - 3984
Living Bomb (DoT): (8) 9803 - 7428
Scorch: (13) 36751 - 27261
Pyroblast: (1) 6246 - 4713
Pyroblast (DoT): (3) 783 - 702
Ignite: 14562 - 7217
Crits: 12 - 9
Overall damage before resilience: 73391
DPS before resilience: 3057
Overall damage after resilience: 51305
DPS after resilience: 2137
The above results were based on a 24-second period of damage, using an optimal free-casting rotation. The glyph has gone live, so these results are relevant. The target was considered to have 10% damage and critical strike chance reduction and 23% reduction to critical strike damage, while the mage was considered to have 2570 spell power and 38.91% fire critical strike chance. All Ignite damage was considered done during the 24-second cycle, which isn't really true, so the actual damage and DPS is lower.
As you can see, resilience causes an almost 30% reduction in the damage of a fire mage. This is on top of lowering the chance to proc Hot Streak by varying amounts, which not only causes an additional reduction in average damage over the course of a match, but reduces the reliability of the fire burst talent. At my gear levels, which is pretty much top of the line for fire PvP, and while engaged in an arena match, resilience can reduce the chance I have to proc Hot Streak by anywhere from 11-14% per set of 2 casts. The true damage reduction against a well-geared target is more than 30%, and In season 8, I can easily see resilience reducing my damage by upwards of 50% if things stay as they are.
Though, while fire magi are affected by resilience more than any other spec in the game, I'm using my spec to illustrate a universal truth about the statistic. Resilience affects those specs that favor, or rely on, critical strike over another secondary statistic, far too greatly relative to those that do not.
Resilience absolutey must drop it's bias, or those classes that are already suffering are going to be decimated come season 8.
There are two ways to handle this:
- Eliminate all critical strike related effects, and boost the damage reduction even further to 30-35%, instead of 15-20%.
Eliminate the critical strike chance reduction, and boost the damage reduction even further to 20-25%, instead of 15-20%.
I realize that there is also a readied healing-reduction, but I am extremely suspect of it's relative effect, compared to the resilience buff. More importantly, this is an issue regardless of the planned buff, and there is no reasoning that I can see to delay the removal of such a drastic bias at a time when you're already planning for a wave of potential relative damage balance issues.
In a game-reality where critical strike rating is already an almost universally inferior damage-boosting statistic, when pitted against competitors, in addition to providing casters with none of the multitudes of periphery benefits that haste does, there is no reason the specs that are unfortunately tied to it need to suffer anymore than they already do.
