Why dont you just remove PvP totally blizzard

#0 - Feb. 2, 2010, 3:37 p.m.
Blizzard Post
Since you cant seem to get it right.

1. Buff resilience to deflate burst damage.
2. Nerf healers

I dont understand the logic behind these two strategies to balance pvp. Its been a long train of nerf/buff/nerf/buff and its not showing any signs of improvement. The best thing to do would be to just remove pvp elements from realms and make a pvp specific realm thats separate from pve. Ive very disappointed with the choices youve made as of late in your effort to balance pvp. They dont seem well thought out and frankly my already wavering opinion of pvp has now fallen to shaking my head in disbelief.
#98 - Feb. 2, 2010, 4:30 p.m.
Blizzard Post
Q u o t e:
Since you cant seem to get it right.

1. Buff resilience to deflate burst damage.
2. Nerf healers

I dont understand the logic behind these two strategies to balance pvp. Its been a long train of nerf/buff/nerf/buff and its not showing any signs of improvement. The best thing to do would be to just remove pvp elements from realms and make a pvp specific realm thats separate from pve. Ive very disappointed with the choices youve made as of late in your effort to balance pvp. They dont seem well thought out and frankly my already wavering opinion of pvp has now fallen to shaking my head in disbelief.



PvP isn't going anywhere anytime soon. If anything we're looking forward to implementing the rated Battlegrounds as we discussed during BlizzCon.

That said, we want fights to last a little longer, so we've made a few changes and are watching them closely to see how they pan out. I'm all for constructive feedback and discussion, but so far this tone isn't very constructive.

#132 - Feb. 2, 2010, 4:44 p.m.
Blizzard Post
Q u o t e:


I guess you cant relate with someone that enjoys pvp but everytime i turn around something about it is being reverted or totally contorts the premise of wow pvp.

My question is how long does blizzard think fights should last? 5 mins? 10 mins? Its never been stated the "ideal" amount of time a fight should last.


I can't answer that question for you in a strict, "all fights should last 10 minutes" sort of way. There are a lot of things that go into the equation, but at current, we don't think they last as long as they should. We have yet to claim that PvP is perfect right now, but we are committed to continuing to find that right balance where we can and make it more fun.

Last I saw, the premise of PvP was to engage in strategic (though some might debate that term) combat with other players. That still stands as it is. It's now down to the matter of how those encounters should play out that you're most concerned about, and we get that. There are going to be many more changes coming down the pipe as we move forward in development and on into the next expansion. We'll do our best to keep you as well informed as possible on what those developments entail and will be watching for continued constructive feedback that doesn't ask for an entire system to be removed. ;)

In the meantime, constructive feedback now is always welcome as well. We want to know how these changes are affecting you and hear about your personal experiences. It gives us a better point of reference for what is really happening on a larger scale.
#167 - Feb. 2, 2010, 5:03 p.m.
Blizzard Post
Q u o t e:


Thank you for the reply.

I understand that pvp is at a point now that you cant just overhaul the entire system but it should have been separated from pve to begin with. But thats kicking a dead horse and to ask or wish for that is a waste of both our times. I think pvpers would just appreciate a statement when things are massively nerfed/buffed as to WHY they are being done. This change with resilience seems more like a hotfix because too many people were upset with the current state of pvp. But again i cant be sure on what blizzards intentions are and as usual the changes are made and we, as a player base, just deal with it.


Just in case you missed it, we have done some explanation on our plans (to a degree) and will be following up with more information in due time.

Resilience change- http://forums.worldofwarcraft.com/thread.html?topicId=22739754001&sid=1

Healing change- http://forums.worldofwarcraft.com/thread.html?topicId=22748761863&sid=1

These are not end all be all changes. We have a lot of things in the works that we'll be discussing with you all more at a later point in time. This isn't a "the expansion will fix it" or "rated battlegrounds will fix it" sort of thing (though people sure do like to say it.) This is about the ongoing evolution of the game overall.
#173 - Feb. 2, 2010, 5:08 p.m.
Blizzard Post
Q u o t e:


Blue for the love of god, rated Bg's will be as bad as arenas is right now, all it will do is push the people that do Bg's casually out, you will be required to be arena geared to do em, just watch.

Also every issue with PVP has been predicted, and you guys the developers have gone balls out time and time again on how pvp is gonna work next expansion, then when the *@## hit the fan, you come out and say well we will fix it next expansion....

Seriously stop wasting resources in PVP already


Perhaps you missed some of the BlizzCon coverage on this but here is the link to it and a snippet that might interest you:

http://us.blizzard.com/blizzcon/recaps/systems-panel.xml?rhtml=y

Q u o t e:
In order to participate in rated Battlegrounds, players will be required to join battles as full groups. However these groups do not need to be committed teams as in the Arena system; rather, the group simply needs to have the required amount of players for whichever Battleground they’re entering. As an example, one would need to join the queue as a group for Warsong Gulch with any nine additional players to qualify for a rating.



Q u o t e:
I fear the next "evolution" will just be more healing and damage reductions in bg's and arena.


I understand, but it's not one you need to hold on to. It's a bit different than that in the future, but again, this is information that we're not ready to share just yet, but will be in as much detail as we can.
#198 - Feb. 2, 2010, 5:24 p.m.
Blizzard Post
Q u o t e:


hm.. a parsable statement. also pretty rare to see neth post about pvp.



Oh, It's not that rare. ;) People often don't realize how much I love PvP. I didn't always play MMOs and when I did, I gravitated to PvP and more particularly, group related PvP experiences though I can say my longest one on one was 25 minutes against an equally geared/specced player of the same class. (I won.)

I'm looking forward to what more is on the horizon myself and believe that PvP (for me) adds in a dimension to the game that would be missing were it not a part of it.
#221 - Feb. 2, 2010, 5:48 p.m.
Blizzard Post
Q u o t e:


Rated BGs don't cut it, sorry, because of the organizational costs involved.



It's a bit early to say if they do or do not cut it as of yet since you have limited knowledge of the system as of yet and haven't experienced it as of yet. I'd love to have this conversation again once we've gotten more information out and you've gotten to experience it for yourself. That would be a much better starting point to have this part of the conversation with.

Q u o t e:
THE CANDLE HAS GONE RED!


Always in my heart. ;)