Lore Flaws

#0 - Jan. 21, 2010, 4:54 p.m.
Blizzard Post
Anyone else ever wondered why Undead can't speak Common if they were... well... Humans? Ok, a good excuse would be that they died and their brain rotted. If people forget things when they grow old, imagine when they grow dead... But why Blood Elves can't speak common if they were all part of Alliance?

So, how about you? Is there anything flaw in the Lore that bothers you? Or anything you'd like to share?
#34 - Jan. 21, 2010, 5:52 p.m.
Blizzard Post
Q u o t e:
Anyone else ever wondered why Undead can't speak Common if they were... well... Humans? Ok, a good excuse would be that they died and their brain rotted. If people forget things when they grow old, imagine when they grow dead... But why Blood Elves can't speak common if they were all part of Alliance?

So, how about you? Is there anything flaw in the Lore that bothers you? Or anything you'd like to share?


There is a difference between game play choices and lore. Don't get me wrong, the lore is important, however the game needs to make its own kind of sense in order to make it work the way we want it to work. Sometimes the lore has to bend a bit or be put aside (momentarily) for key issues or features that we want to include.

In the case of speaking common, we wanted to maintain a disconnect between the Horde and Alliance which meant cutting off player cross-faction dialogue. They aren't exactly buddies after all.
#37 - Jan. 21, 2010, 5:57 p.m.
Blizzard Post
Q u o t e:

I've always thought it should be a possibility to talk to the opposite faction in satnuaries, at least in RP servers.


I've found that when you start allowing exceptions (in the RP sense) that what was once unique or the exception, becomes the norm and loses what was special about it to begin with.