guild challenges?

#1 - March 22, 2011, 9:45 p.m.
Blizzard Post
So we heard about them being implemented in 4.1

I have yet to see them there...and we've heard no word about them other than they will be in 4.1 when you released the upcoming patch notes for them?

Is this still there? or will it be in a future ptr build?

I mean your leaving us in the dark here? I mean at least with guild finder we had a little bit of info and had at least common sense to guess what it was. But guild challenges...sounds like another form of guild achievement...or maybe a better example a "personal guild achievement"

Still not getting it? For example theres an achievement with magmaw with nobody getting hit by a parasite. Basically is this an example of what would be considered a future guild challenge?

I mean give us so info on this? Will this be only cataclysm content? Will we see this with past content as well to challenge ourselves even more?


Please fill us in blizzard...we're lost on this one
Forum Avatar
Community Manager
#2 - March 22, 2011, 10:13 p.m.
Blizzard Post
We haven't shared much information about this feature because it's remained very much in development. That said, we're about ready to release Guild Challenges for testing on the PTR soon. We'll also be sharing more information on how Guild Challenges work in the near future.
Forum Avatar
Community Manager
#9 - March 22, 2011, 10:48 p.m.
Blizzard Post
why..... after all if you do your dailies each day(both sets of TB ones..) you hit capped by the weekend... and with the 50%/100% rep gain tabards.... you will hardly have to do anything...

so whats the point of more ways to get guild rep.. EXCEPT IF YOUR A LOW LVL.. you get one or 2 per quest and thats it..

What about if Guild Challenges gave experience above the cap, functioning like rested experience and moving the cap further relative to the experience gained through completing said challenges? :)

Don't worry. I can read, I swear. I'm referring to experience and not rep.
Forum Avatar
Community Manager
#13 - March 22, 2011, 11:39 p.m.
Blizzard Post
03/22/2011 3:56 PMPosted by Bogoran
Ok now you're just tormenting us Zar. How about a one-sentence teaser about what guild challenges actually are? :)

Built into the user interface, Guild Challenges will be separated into three categories: Guild Dungeon Run, Guild Raid, and Guild Rated Battleground. You just need to be in a guild group to complete each category a set number of times per week, earning your guild achievements, experience above the cap, and gold deposited into the Guild Vault (a lot more gold if the guild is level capped). We'll have more details for you probably by next week.

Edit: More than one sentence... darn.
Forum Avatar
Community Manager
#30 - March 23, 2011, 3:15 a.m.
Blizzard Post
03/22/2011 6:11 PMPosted by Rohna
Are these challenges only going to be able to be completed at level 85? It would be nice to see some love for low-level members in the guilds! I mean, we get almost no rep even in guild groups, and we essentially don't even contribute to the guild experience in the grand scheme of things. So if this is more stuff that only level 85s can do... not interested. I don't have the money for Lich King and Cataclysm, so I'm stuck once I hit level 70. Endgame is not the only game, especially when it comes to guilds.

As I understand it, you'll be eligible to contribute equally to things like the Guild Dungeon Run challenge, provided the dungeon you're running is level-appropriate for the guild group.
Forum Avatar
Community Manager
#40 - March 24, 2011, 12:16 a.m.
Blizzard Post
03/23/2011 7:09 AMPosted by Shirzey

Built into the user interface, Guild Challenges will be separated into three categories: Guild Dungeon Run, Guild Raid, and Guild Rated Battleground. You just need to be in a guild group to complete each category a set number of times per week, earning your guild achievements, experience above the cap, and gold deposited into the Guild Vault (a lot more gold if the guild is level capped). We'll have more details for you probably by next week.

Edit: More than one sentence... darn.
That's pretty disappointing. Isn't this what guilds are already doing anyway? I thought it would be more like guild quests that create a phased challenge somewhere in the world for your guild to complete. This just promotes even more LFG queueing while sitting in town. Some love for world zones in endgame please.

We're working on something sort of along these lines as a much more robust content feature for the future, but I can't put a date or patch number on that yet. It also won't necessarily be centered around guilds.

Was that ambiguous? I've never been ambiguous before, so I wouldn't know.